CLASS ACTIONS
By Gene Weigel
TOSSED DWARF
For ages the crowds have delighted in the spectacle of "earth liberated" wee people. A tossed dwarf works in synch with a "tosser" (usually a fighter with at least 16 str).
Alignment: Any lawful
Hit Die: d8
Requirements:
Race: Dwarf.
Base Attack Bonus: +6.
Feats:
Class Skills: The tossed dwarf's class skills (and the key ability for each skill) are balance (dex), tumble (dex) and jump (str)
Weapon and Armor Proficiency: a tossed dwarf is proficient with all simple weapons.
Table: The Tossed Dwarf
Base
Class Attack Fort Ref Will
Level Bonus Save Save Save
----- ------ ---- ---- ----
1st +1 +2 +2 +0 Tumble of Doom
2nd +2 +3 +3 +0 Intoxicate crowd
3rd +3 +3 +3 +1 Tumbling Dwarf of Fire
4th +4 +4 +4 +1 Bouncing Bastich
5th +5 +4 +4 +1
6th +6 +5 +5 +2 Pinball Wizard
7th +7 +5 +5 +2
8th +8 +6 +6 +2 Ricochet Rabbit
9th +9 +6 +6 +3
10th +10 +7 +7 +3 Laser Show
Intoxicate Crowd: for every toss the tossed dwarf is tossed gives a +1 to their bluff checks towards those viewing the toss.
Tumbling Dwarf of Fire: When a tossed dwarf reaches 3rd level they can burst into flames at the "peak" of the toss causing 1d6 damage in 5ft radius
Bouncing Bastich: Now when a tossed dwarf tumbles he can bounce up to 30 ft heights.
Pinball Wizard: At 6th level the tossed dwarf can bounce off a wall and receive a free second attack in the same round if within 10 ft travel length of the last attack.
Ricochet Rabbit: when a tossed dwarf gets two or more caroms in one round he cantriple his speed.
Laser Show: The tossed dwarf can leave a vapor trail that looks like a red laser beam. Anyone crossing the beam takes 5d6 damage. The beam lasts ten rounds.
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Say whatever you want its no big deal. Thanks, Gene