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Showing posts with label humor. Show all posts
Showing posts with label humor. Show all posts
Saturday, January 27, 2024
Monday, November 5, 2018
Thursday, September 14, 2017
Saturday, August 26, 2017
Wednesday, November 30, 2016
Monday, January 5, 2015
BLAST FROM THE PAST: D20 "Prestige Class"
This was a parody on the nature of "third edition" that I did around the time it came out 2000 or so. I placed it on a webpage on Angelfire called D20 HELL which was short-lived. Here is the page in its entirety:
CLASS ACTIONS
By Gene Weigel
TOSSED DWARF
For ages the crowds have delighted in the spectacle of "earth liberated" wee people. A tossed dwarf works in synch with a "tosser" (usually a fighter with at least 16 str).
Alignment: Any lawful
Hit Die: d8
Requirements:
Race: Dwarf.
Base Attack Bonus: +6.
Feats:
Class Skills: The tossed dwarf's class skills (and the key ability for each skill) are balance (dex), tumble (dex) and jump (str)
Weapon and Armor Proficiency: a tossed dwarf is proficient with all simple weapons.
Table: The Tossed Dwarf
Base
Class Attack Fort Ref Will
Level Bonus Save Save Save
----- ------ ---- ---- ----
1st +1 +2 +2 +0 Tumble of Doom
2nd +2 +3 +3 +0 Intoxicate crowd
3rd +3 +3 +3 +1 Tumbling Dwarf of Fire
4th +4 +4 +4 +1 Bouncing Bastich
5th +5 +4 +4 +1
6th +6 +5 +5 +2 Pinball Wizard
7th +7 +5 +5 +2
8th +8 +6 +6 +2 Ricochet Rabbit
9th +9 +6 +6 +3
10th +10 +7 +7 +3 Laser Show
Tumble of
Doom: allows the tossed dwarf to attack while
tumbling.
Intoxicate Crowd: for every toss the tossed dwarf is tossed gives a +1 to their bluff checks towards those viewing the toss.
Tumbling Dwarf of Fire: When a tossed dwarf reaches 3rd level they can burst into flames at the "peak" of the toss causing 1d6 damage in 5ft radius
Bouncing Bastich: Now when a tossed dwarf tumbles he can bounce up to 30 ft heights.
Pinball Wizard: At 6th level the tossed dwarf can bounce off a wall and receive a free second attack in the same round if within 10 ft travel length of the last attack.
Ricochet Rabbit: when a tossed dwarf gets two or more caroms in one round he cantriple his speed.
Laser Show: The tossed dwarf can leave a vapor trail that looks like a red laser beam. Anyone crossing the beam takes 5d6 damage. The beam lasts ten rounds.
CLASS ACTIONS
By Gene Weigel
TOSSED DWARF
For ages the crowds have delighted in the spectacle of "earth liberated" wee people. A tossed dwarf works in synch with a "tosser" (usually a fighter with at least 16 str).
Alignment: Any lawful
Hit Die: d8
Requirements:
Race: Dwarf.
Base Attack Bonus: +6.
Feats:
Class Skills: The tossed dwarf's class skills (and the key ability for each skill) are balance (dex), tumble (dex) and jump (str)
Weapon and Armor Proficiency: a tossed dwarf is proficient with all simple weapons.
Table: The Tossed Dwarf
Base
Class Attack Fort Ref Will
Level Bonus Save Save Save
----- ------ ---- ---- ----
1st +1 +2 +2 +0 Tumble of Doom
2nd +2 +3 +3 +0 Intoxicate crowd
3rd +3 +3 +3 +1 Tumbling Dwarf of Fire
4th +4 +4 +4 +1 Bouncing Bastich
5th +5 +4 +4 +1
6th +6 +5 +5 +2 Pinball Wizard
7th +7 +5 +5 +2
8th +8 +6 +6 +2 Ricochet Rabbit
9th +9 +6 +6 +3
10th +10 +7 +7 +3 Laser Show
Intoxicate Crowd: for every toss the tossed dwarf is tossed gives a +1 to their bluff checks towards those viewing the toss.
Tumbling Dwarf of Fire: When a tossed dwarf reaches 3rd level they can burst into flames at the "peak" of the toss causing 1d6 damage in 5ft radius
Bouncing Bastich: Now when a tossed dwarf tumbles he can bounce up to 30 ft heights.
Pinball Wizard: At 6th level the tossed dwarf can bounce off a wall and receive a free second attack in the same round if within 10 ft travel length of the last attack.
Ricochet Rabbit: when a tossed dwarf gets two or more caroms in one round he cantriple his speed.
Laser Show: The tossed dwarf can leave a vapor trail that looks like a red laser beam. Anyone crossing the beam takes 5d6 damage. The beam lasts ten rounds.
Thursday, August 14, 2014
JUGGERNAUT OF OUTER BLACKMOOR DUNGEON
FREQUENCY: Very Rare (Unique)
NO. APPEARING: 1
ARMOR CLASS: 0
MOVE: 12"
HIT DICE: 16
% IN LAIR: 100%
TREASURE TYPE: See below
NO. OF ATTACKS: 10
DAMAGE PER ATTACK: By weapon (see below)
SPECIAL ATTACKS: Crush (D 10-100)
SPECIAL DEFENSES: Immune to all fire
MAGIC RESISTANCE: See below
INTELLIGENCE: Average
ALIGNMENT: NE
SIZE: L (30' tall)
PSIONIC ABILITY: Nil
Attack/Defense Modes: Nil/nil
LEVEL/XP VALUE: Level zero/12,700 xp
This creature appears as an unhewn boulder sitting on a carved stone throne. The juggernaut is exceptional in that it carries a laser sword (dmg: 6-36) which it can hurl up to 3" and returns like a boomerang. This entity tries to thwart all entrance into the Blackmoor dungeon, to which it itself cannot fit but tries incessantly to enter. It emits a shrill cry as it rolls over victims. "I WAS THERE! I WAS THERE! I WAS THERE!" If out of range of it's attacks, it will blather to foes of its short wandering encounters with famous adventurers of reknown and how that makes what they are saying of import as well.
NO. APPEARING: 1
ARMOR CLASS: 0
MOVE: 12"
HIT DICE: 16
% IN LAIR: 100%
TREASURE TYPE: See below
NO. OF ATTACKS: 10
DAMAGE PER ATTACK: By weapon (see below)
SPECIAL ATTACKS: Crush (D 10-100)
SPECIAL DEFENSES: Immune to all fire
MAGIC RESISTANCE: See below
INTELLIGENCE: Average
ALIGNMENT: NE
SIZE: L (30' tall)
PSIONIC ABILITY: Nil
Attack/Defense Modes: Nil/nil
LEVEL/XP VALUE: Level zero/12,700 xp
This creature appears as an unhewn boulder sitting on a carved stone throne. The juggernaut is exceptional in that it carries a laser sword (dmg: 6-36) which it can hurl up to 3" and returns like a boomerang. This entity tries to thwart all entrance into the Blackmoor dungeon, to which it itself cannot fit but tries incessantly to enter. It emits a shrill cry as it rolls over victims. "I WAS THERE! I WAS THERE! I WAS THERE!" If out of range of it's attacks, it will blather to foes of its short wandering encounters with famous adventurers of reknown and how that makes what they are saying of import as well.
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