STEIN
OF STUPENDOUS IMBIBITION
At
first glance The Stein of Stupendous Imbibition appears as a
seemingly ordinary painted beer stein which features the depiction of
an animal. Upon closer inspection one will note that the type of
animal will change periodically through the course of the day. At the
beginning of a new day at the stroke of midnight the stein will cycle
through various animal pictures every two hours. If the user drinks
from the stein when one of the various animal types are depicted he
will be enchanted with a magical effect. The type of enchantment
depends on which beast is currently portrayed on the stein. All
effects last twelve hours and the stein will not function again for
one week.
Stein
animal’s time of appearance and the effects of drinking from stein
during that time:
CAT (appears between midnight and 2 am.)
[Grants
a 10% chance to hide or +10% to Hide in Shadows function]
WREN (appears between 2 am and 4 am.)
Drinking
while the wren is depicted produces an agile gait in the imbiber.
[
Grants a 10% chance to tumble or +10' and/or +10% to thief-acrobat
functions]
FROG (appears between 4 am and 6 am.)
Drinking
while the frog is depicted produces a slippery defense in the
imbiber.
[Grants
a -1 to AC]
LION (appears between 6 am and 8 am.)
Drinking
while the lion is depicted produces a better offense in the imbiber.
[Grants
a +1 to hit]
PIG (appears between 8 am and 10 am.)
Drinking
while the pig is depicted produces a nitpicking thoroughness in the
imbiber.
[Grants
a +1 to find secret doors]
EAGLE (appears between 10 am and noon.)
Drinking
while the eagle is depicted produces sharpness of vision in the
imbiber.
[Grants
a halved search time (e.g: 10 minutes to 5 minutes, etc.]
BEAR (appears between noon and 2 pm.)
Drinking
while the bear is depicted produces a great fortitude in the imbiber.
[Grants
a +1 to constitution]
FISH (Appears between 2 pm and 4 pm.)
Drinking
while the fish is depicted produces a knack for swimming underwater
in the imbiber.
[Grants
a movement rate equal to "outdoors" MR instead of
"dungeons" MR while swimming underwater.]
GOAT (Appears between 4 pm and 6 pm.)
Drinking
while the goat is depicted produces a longer stride in the imbiber.
[Grants
a running jump 10' or +7' to thief-acrobat jump functions]
OWL (Appears between 6 pm and 8 pm.)
Drinking
while the owl is depicted produces better night vision in the
imbiber.
[Grants
the infravision ability]
MONKEY (Appears between 8 pm and 10 pm.)
Drinking
while the monkey is depicted produces a greater climbing ability in
the imbiber.
[Grants
extra 20% of not falling while climbing or +20% to Climb Walls for
thief functions.]
FOX (Appears between 10 pm and midnight.)
Drinking
while the fox is depicted produces an aptitude for stealing in the
imbiber.
[Grants
a 2 in 6 chance to pick a pocket instead of a 1 in 4 chance for
non-thieves and a +10% to Pick Pockets for thief functions ]
As
an interesting aside is in that the stein’s changing of the animal
depictions every two hours can be used to keep an accurate account of
time. Due to the nature of this temporal enchantment if the stein is
subject to any unnatural disruption of time (i.e. time oriented
spells, etc.) the stein will explode. The detonation will cause
severe (6d6) damage to all within a 15 foot radius.
EXPERIENCE POINT VALUE: 4000
GOLD PIECE VALUE: 10,000
GOLD PIECE VALUE: 10,000
COPYRIGHT GENE WEIGEL 2016
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Say whatever you want its no big deal. Thanks, Gene