TROW
FREQUENCY:
Very rare
NO.
APPEARING: 2-3
or 12-48
ARMOR
CLASS: 3 (and better)
MOVE:
6"
HIT
DICE: 1+6
%
IN LAIR: 0%
TREASURE
TYPE: Individuals Qx3;
Lair A, V
NO.
OF ATTACKS:
1 (or more)
DAMAGE/ATTACK:
By weapon type
SPECIALATTACKS:
See below
SPECIAL
DEFENSES: See below
MAGIC
RESISTANCE: Standard
INTELLIGENCE:
Average to Supra-genius
ALIGNMENT
Neutral
evil
SIZE:
S (4 1/2'
tall)
PSlONlC
ABILITY: By individuals
(Overseers. see
below)
Attack/Defense
Modes: By individual
LEVEL/X.P.
VALUE: Variable/Variable
Ages
ago there was a time when demi-humans,
humanoids and
giants were one race.
It was at that time,
that a few broke off
some chose evil exclusively and without prompting. These were the
long forgotten ancestors of the trow.
In
any group of trow, there will always be two who are exceptionally
gifted with psionics. These will be the overseers (act more lawful).
All trow have the ability to change shape once every 5 days to
another human type of roughly the same size (elf, human, orc, etc.).
They change before entering other civilized areas to walk amongst
other races unseen. The overseers will have 5 or more HD and carry
trow daemon swords, a horrible long sword with the essence of a
daemon (save vs. spells or get infected by a rotting disease that
slowly removes CON, a point a day, as well as changes the victim's
alignment to neutral evil one step a day. If they embrace the evil in
any way they will become larvae.). The overseers have two special
weapons that, usually, will be used by one and the other:
TROW
ACID BOMB: These bombs contain something the trow call "nerve
acid" that do acid damage (2-8) but requires a save vs death or
spend three rounds wracked in pain.
TROW
DROP TRAP: Circular device 12 inches across they carry in a case. It
takes 5 hours to reload by an engineer. Throw it into a crowd and 20
darts with type A insinuative poison shoot out (save vs poison)
ThAC0: 20 +1 per foot proximity
The
regulars use:
Round
topped battleaxes/handaxes called "hag claws" and "hag
teeth" respectively.
Their
cities have even more varied types: wyvern guard (HD 4-5 ; ride
wingless wyverns have type D insinuative poisoned lances), beetle
rider (HD 4-5 ;ride large fire beetle variants like giant bombadier
beetles carry mounted poles that shoot acid straight out of the
beetle (-2 to hit as its fixed in place.), as well as magic-users
who use "fungal spell rods" a variant of scrolls/spellbooks
where the spells are carried around in baskets and they regrow in 6
turns after reading aloud or memorized.)
Their
culture has everything covered in gold, gold veneer or gold-based
dye/paint. Trow ceremonies/festivals are elaborate affairs with
riches everywhere but utmost of all to them is that over the top
cruelty is their hallmark. They do not enslave anything preferring to
do things themselves and promote the idea that those bought or
captured are here strictly for amusement. Their cities are located
far deeper than any other underworld dwelling monster or race at the
very bottom of foul, poisonous gas-filled, and high-temperature
rifts. In contrast to other evil underworld dwellers, the golden
cities of the trow have lights everywhere. This unnatural glow is
legendary in the underworld. At first it appears as daylight,
however, its far from it. It originates from disc-like portals to a
white sun that emanates cold. Crawling through these brings one to a
surface of a barren planet covered in these same portals. The
majority of them lead back to where one entered within the proximity
of a mile any farther risks going into a trow civilization on another
prime material plane. Going to the largest portal directly under the
cold sun (dead center of an area about 5000 miles long) leads to a
fortress floating in the astral plane just outside of the Glooms of
Hades called the Unholy House of Hags.
The
trow are a fair race of black-skinned dwarves with dark purple hair.
Pointed ears (no longer than a humans). They never sport beards and
appear somewhat like a lean dwarf in the skin of an elf.
In
World of Greyhawk, they revere Nerull and Oinodaemons. They have a
racial god they exclusively venerate roughly translated called "Human
Biter" called Snagoom. Snagoom appears as 20 foot tall trow with
white outlined black batwings with green fumes rising from his head.
The "Acid Lord" (HP: 350; AC: -2; breathes out a gas
cloud that is
10"
long, 5"
wide, and 4"
high.
His double headed axe, looks
like a circle with a jagged sunburst like pattern (dmg: 13-18 +9 Str)
that acts as a crossbow that
fires projectiles (2-20 dmg recharges in 5 rounds)..
Based on idea by E.Gary Gygax and developed by Gene Weigel and E.Gary Gygax in 2001. Finished by Gene Weigel.
COPYRIGHT 2016 E. Gary Gygax and Gene Weigel
Based on idea by E.Gary Gygax and developed by Gene Weigel and E.Gary Gygax in 2001. Finished by Gene Weigel.
COPYRIGHT 2016 E. Gary Gygax and Gene Weigel
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