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Tuesday, December 3, 2013

Gene's Ye Olde Campaign City Maps



Here is an array of maps from the ongoing campaign originally started 1982... the lower right are zoom ins of the Battle of Skulldon areas...


Wednesday, November 6, 2013

GREATER STIRGE II

GREATER STIRGE II ("Stirgeman")

FREQUENCY: Very Rare
NO. APPEARING: 2-4
ARMOR CLASS: 0
MOVE: 9"
HIT DICE: 6+1
% IN LAIR: 40%
TREASURE TYPE: C
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 4d6
SPECIAL ATTACKS: Blood Drain, Hugs (2-16 dmg)
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE : Standard
INTELLIGENCE: Low
ALIGNMENT: Chaotic Evil
SIZE: L (8' tall)
PSIONlC ABILITY: Nil
Attack/Defense Modes: Nil
LEVEL/X.P. VALUE: VII (Numbers 1-2)/925 + 8/hp

   These strigae are wingless resembling a bipedal quasi-humanoid pangolin anteater but retain the same carnivorous blood diet like their small cousins the stirge.

They have two-feather-like antennae which they can detect detect blood in a 2 mile radius. They usually go for one victim until dead. However, they are very aggressive when they go without a medium-sized victim blood meal for a day and will desire two or three victims before being sated. The creature needs an 18 or better to latch on to drain blood and also gives the victim massive hug damage. After feasting on on 2 or 3 victims their torso balloons and AC worsens (1 or 2 respectively; note: not changing xp value).

These creatures are nocturnal although some wicked forces use them as night hunters and rumor has it that they've even bred a flying version (18" MC:C).

COPYRIGHT Gene Weigel 2013

Tuesday, November 5, 2013

GREATER STIRGE

GREATER STIRGE  

FREQUENCY: Very Rare
NO. APPEARING: 1-4
ARMOR CLASS: 5/7
MOVE: 24" (MC: D)
HIT DICE: 6+1
%IN LAIR: 50%
TREASURE TYPE: C
NO. OF ATTACKS: 6
DAMAGE/ATTACK: 1-6
SPECIAL ATTACKS: Blood drain, paralysis
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: Standard
INTELLIGENCE: Low
ALIGNMENT: Chaotic evil
SIZE: L
PSlONlC ABILITY: Nil
Attack/Defense Modes: Nil
LEVEL/X.P. VALUE: VI (numbers 1-2)/700 +8/hp

This cousin to the common stirge appear as multi-tentacled and headless giant bees with bat-like wings. It is assumed that they have unknown internal senses regardless of severed tentacles. With a successful hit, of the sticky tips of their six tentacles, the victim must save versus paralysis or be paralyzed for 2d6 turns. They then begin to suck all vital fluids out of the victim automatically until victim is dead. These tentacles can stretch and attack up to 5 other nearby victims at 5" range. Their tentacles have a lesser armor class than the rest of their body (7) and if lost they will retreat. Their tentacles grow back at a rate of two per month.

Note: In the campaign, these were part of the defenders of Castle Skulldon in the Battle of Skulldon along with other stirges. In the world of the city of Bravesword, the stirge family are called strigae and have a wide range of shapes, sizes, intelligence and abilities. This is the northern variety and are minions of a growing evil who sometimes use them as mounts.


Copyright Gene Weigel 2013

Monday, October 7, 2013

If This Be The Dungeon...

Heres the transition of some bland kids room into the fabulous realm of today's fantasists...

Thursday, January 31, 2013

If This Be THE DUNGEON...

The dungeon has been out of order for a longtime. Me thinks tis time for Dol Goldur to wake up again...