DEMON TROLL
FREQUENCY : Uncommon
NO. APPEARING: 1 (rarelv 1-2)
ARMOR CLASS: 0
MOVE: 15"
HIT DICE: 11
% IN LAIR: 60%
TREASURE TYPE: E
NO. OF ATTACKS: 3 or by weapon
DAMAGE/ATTACK: 13-16/13-16/9-12 or by weapon +6
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: 40%
INTELLIGENCE: Exceptional
ALIGNMENT: Chaotic evil
SIZE: L (about 19' tall)
PSlONlC ABILITY: 200
Attack/Defense Modes: E/F,G,H
LEVEL/X.P. VALUE: VII/5250+16
Demon trolls inhabit the 10th layer of the Abyss in huge numbers (30% of all encounters) however there are many other weird demonic troll beings. They are covered in yellow skin plaques that resemble the troll's bumpy skin except they seem to make a starburst pattern on their glimmering green skin. They are extremely savage but they're not stupid in any way. Their favorite prey are paladins and will go out of their way to lure them and other "kick in the door" type fighters. They can mimic human voices to sound like a helpless individual. They can summon 6-8 trolls of the highest hit points (full) every 5 rounds. Demon trolls will aid crude and evil humanoids of any type, even lawful types like orcs, despite their chaotic evil alignment. This will take the form of random actions but nothing formal. Demon troll lairs in the prime material are underwater or below the water level of huge bodies of water.
The slightly yellowish starburst patterns on their hides will explode if struck. They have the effect of a reverse regeneration (wither) to any who strike them (Save vs spells or weapon arm or striking limb turns to dust in 2-8 rounds). In addition to their mimickry of human voices they also can use a perfect ventriloquism in a 50' range. Demon trolls have a an entire retinue of helpless (and rich) sounding characters with large backgrounds to make them sound believable. The regenerative nature of trolls is 4 hp per round after 2 rounds of being damaged in the demon troll.
In the Abyss, massive cavern of the great troll goes on forever and the majority of it is watery. There are long expanses of burbling mud flats that secrete a blue colored mud which the demon trolls utilize from time to time. This mud is magical and acts as ring of fire resistance if the the demon troll slathers its skin with it, However it negates their withering effect from their skin. .
They enjoy being summoned for combat but only if there is water nearby there are three unusual ways to summon these things:
1) Glyph of warding with the symbol of the great troll made of goat's blood and gold dust placed on a bridge will summon a demon troll when someone crosses the bridge.
2) Monster Summoning VII cast over a body of water has 10% to be a demon troll.
3) A child who stands on a natural bridge over water (Large fallen tree, rock formation, etc.) who says "Untorll the Great Troll" six times will summon a demon troll in 6 days.
Not all trolls spend their Abyssal afterlife as demon trolls. The most chaotic evil of trolls will still be used as bumpy green larva especially if they were burned to death. Those who weren't are just ideal trolls with extra hit points and bonus armor (AC 2 due to their semi-corporealness). Only after aeons and what seems completely at random will some be picked as demon trolls otherwise see "dark troll monster" for stranger ways.
COPYRIGHT GENE WEIGEL 2016
Google Analytics
Showing posts with label demon troll. Show all posts
Showing posts with label demon troll. Show all posts
Thursday, October 6, 2016
Wednesday, October 5, 2016
Campaign Classics: UNTORRLL GOD OF TROLLS
UNTORRLL
"Unt"
the Great Troll
Lesser
god
ARMOR
CLASS: -3
MOVE:
15"
HIT
POINTS: 255
NO.
OF ATTACKS: 4
DAMAGE/ATTACK:
2-20/2-20/5-15/5-15
SPECIAL
ATTACKS: See below
SPECIAL
DEFENSES: See below and
regeneration
MAGIC
RESISTANCE: 45%
SIZE:
L (25'
tall)
ALIGNMENT:
Chaotic evil
WORSHIPER'S
ALIGN: Chaotic evil
trolls
SYMBOL:
5 lines fanning out from
an archway under a mound
PLANE:
Abyss
CLERIC/DRUID:
3rd level
level cleric
FIGHTER:
17th
level barbarian
MAGIC-USER/ILLUSIONIST:
Nil
THIEF/ASSASSIN:
Nil
MONK/BARD:
Nil
PSIONIC
ABILITY: Nil (Immune to
psionics)
S:25(
+ 7, + 14) I:
18 W: 12 D: 21 C:
23
CH:-4
Untorrll
AKA the Great Troll AKA Unt is somewhat goofy to behold but to
trolls it is considered the source of all trollery.
He
spends most of his time sending nightmares to human children that
their homes aren't safe and that their only escape is by the cover of
a dark forest. Particularly one with a bridge nearby!
When
Untorrll attacks with claw/claw/double bite if the first bite catches
a second jaw immediately gets +5 to hit. He regenerates a s a troll
but +5 hp per round on the next round and each hit cause a chunk of
flesh to fall this grows into full grown troll in 5 rounds.
Untorll
lives under the great Rainbow Bridge in a great cave of darkness on
10th level of the Abyss. He has an unfriendly rivalry with the gods
of the ogres and the ghouls and sometimes sways the two monster types
into his cults. He can gate in 16-19 trolls every 3 rounds and every 5 rounds 2-3 greater trolls of any type (including giant, two-headed, spirit, etc.). Every 10th round he can gate two demon trolls (coming soon).
Trolls
wear wigs made of scalps and propitiate Untorrll at childishly cruel
rites. They throw fresh cut scalps into a ritually carved crack in
the floor that contains oil and then dismember the victim as slowly
as possible for laughs while chanting their mad god's title: "GREAT
TROLL! HA HA HA!" over and over.
COPYRIGHT GENE WEIGEL 2016
COPYRIGHT GENE WEIGEL 2016
Labels:
campaign classics,
deity,
demon troll,
god,
greater troll,
greyhawk,
secret of the greater trolls,
swordlands,
troll,
troll deity,
troll god,
tsr website,
Untorll,
variant
Friday, September 23, 2016
SECRET OF THE GREATER TROLLS PART TWO
Dark
Troll
FREQUENCY:
Very rare
NO.
APPEARING: 1-2
ARMOR
CLASS: 2 (or armor worn)
MOVE:
12”
HIT
DICE: 10
%
IN LAIR: 5%
TREASURE
TYPE: H
NO.
OF ATTACKS: 3 or by weapon
DAMAGE/ATTACK:
4-12/4-12/2-12 or by weapon
SPECIAL
ATTACKS: Degeneration, energy drain
SPECIAL
DEFENSES: Regeneration
MAGIC
RESISTANCE: see below
INTELLIGENCE:
Average
ALIGNMENT:
Chaotic Evil
SIZE:
L (12' + tall)
PSIONIC
ABILITY: Nil
Attack/Defense
Modes: Nil
LEVEL/X.P.
VALUE: IX/2550+14
Legends
tell of trolls that have regenerated so many times that they've
become something else. When a regular rubbery troll, of the Forces of
Chaos that originated from Middle World (see Poul Anderson THREE
HEARTS AND THREE LIONS 1953) before it spread throughout
multiverse, regenerates too many times (some say 666) it becomes
something else: a dark troll.
It
is called a dark troll but not in appearance. In that regard it is dark in name and heart only. They have
bleached white hide, chalky. bristly hair and their eyes are blank
white. They are often mistaken for frost giant halfbreed trolls of
which some have been seen from time to time. That is where the
resemblance ends for these things who even normal trolls avoid.
They
attack (claw/claw/bite) and regenerate (3 hp per rd after 3 rounds)
as a normal troll but if their claws or bite connects they can drain
an energy level per hit. Once this happens in the next round their
hide starts to degenerate making them slower (AC: 4 MV: 6") as
they transform into a bloated pile of claws and tissue. After 5
rounds, the dark troll breaks off the pile of newly created
lifeform: a troll protodemon (AC: 4 MV: 6" but same stats as the
dark troll that created it) a creature in a larval state that will
metamorph into a troll demon after draining 666 levels. (For more on
the troll demons see SECRETS OF THE GREATER TROLLS PART THREE coming
soon).
These
creatures are very rare but they often seek each other out and reside
in castles that are entirely carved out on mountain peaks where their crude orgies of terror go on night after night.
COPYRIGHT GENE WEIGEL 2016
COPYRIGHT GENE WEIGEL 2016
Subscribe to:
Posts (Atom)


