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Showing posts with label tsr website. Show all posts
Showing posts with label tsr website. Show all posts

Wednesday, October 5, 2016

Campaign Classics: UNTORRLL GOD OF TROLLS

UNTORRLL "Unt" the Great Troll
Lesser god

ARMOR CLASS: -3
MOVE: 15"
HIT POINTS: 255
NO. OF ATTACKS: 4
DAMAGE/ATTACK: 2-20/2-20/5-15/5-15
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below and regeneration
MAGIC RESISTANCE: 45%
SIZE: L (25' tall)
ALIGNMENT: Chaotic evil
WORSHIPER'S ALIGN: Chaotic evil trolls
SYMBOL: 5 lines fanning out from an archway under a mound
PLANE: Abyss
CLERIC/DRUID: 3rd level level cleric
FIGHTER: 17th level barbarian
MAGIC-USER/ILLUSIONIST: Nil
THIEF/ASSASSIN: Nil
MONK/BARD: Nil
PSIONIC ABILITY: Nil (Immune to psionics)
S:25( + 7, + 14) I: 18 W: 12 D: 21 C: 23 CH:-4

Untorrll AKA the Great Troll AKA Unt is somewhat goofy to behold but to trolls it is considered the source of all trollery.

He spends most of his time sending nightmares to human children that their homes aren't safe and that their only escape is by the cover of a dark forest. Particularly one with a bridge nearby!

When Untorrll attacks with claw/claw/double bite if the first bite catches a second jaw immediately gets +5 to hit. He regenerates a s a troll but +5 hp per round on the next round and each hit cause a chunk of flesh to fall this grows into full grown troll in 5 rounds.

Untorll lives under the great Rainbow Bridge in a great cave of darkness on 10th level of the Abyss. He has an unfriendly rivalry with the gods of the ogres and the ghouls and sometimes sways the two monster types into his cults. He can gate in 16-19 trolls every 3 rounds and every 5 rounds 2-3 greater trolls of any type (including giant, two-headed, spirit, etc.). Every 10th round he can gate two demon trolls (coming soon).

Trolls wear wigs made of scalps and propitiate Untorrll at childishly cruel rites. They throw fresh cut scalps into a ritually carved crack in the floor that contains oil and then dismember the victim as slowly as possible for laughs while chanting their mad god's title: "GREAT TROLL! HA HA HA!" over and over.

COPYRIGHT GENE WEIGEL 2016


Friday, September 23, 2016

SECRET OF THE GREATER TROLLS PART TWO

Dark Troll


FREQUENCY: Very rare
NO. APPEARING: 1-2

ARMOR CLASS: 2 (or armor worn)
MOVE: 12”
HIT DICE: 10
% IN LAIR: 5%
TREASURE TYPE: H
NO. OF ATTACKS: 3 or by weapon
DAMAGE/ATTACK: 4-12/4-12/2-12 or by weapon
SPECIAL ATTACKS: Degeneration, energy drain
SPECIAL DEFENSES: Regeneration
MAGIC RESISTANCE: see below
INTELLIGENCE: Average
ALIGNMENT: Chaotic Evil
SIZE: L (12' + tall)
PSIONIC ABILITY: Nil
Attack/Defense Modes: Nil
LEVEL/X.P. VALUE: IX/2550+14

Legends tell of trolls that have regenerated so many times that they've become something else. When a regular rubbery troll, of the Forces of Chaos that originated from Middle World (see Poul Anderson THREE HEARTS AND THREE LIONS 1953) before it spread throughout multiverse, regenerates too many times (some say 666) it becomes something else: a dark troll.
It is called a dark troll but not in appearance. In that regard it is dark in name and heart only. They have bleached white hide, chalky. bristly hair and their eyes are blank white. They are often mistaken for frost giant halfbreed trolls of which some have been seen from time to time. That is where the resemblance ends for these things who even normal trolls avoid.
They attack (claw/claw/bite) and regenerate (3 hp per rd after 3 rounds) as a normal troll but if their claws or bite connects they can drain an energy level per hit. Once this happens in the next round their hide starts to degenerate making them slower (AC: 4 MV: 6") as they transform into a bloated pile of claws and tissue. After 5 rounds, the dark troll breaks off the pile of newly created lifeform: a troll protodemon (AC: 4 MV: 6" but same stats as the dark troll that created it) a creature in a larval state that will metamorph into a troll demon after draining 666 levels. (For more on the troll demons see SECRETS OF THE GREATER TROLLS PART THREE coming soon).
These creatures are very rare but they often seek each other out and reside in castles that are entirely carved out on mountain peaks where their crude orgies of terror go on night after night. 

COPYRIGHT GENE WEIGEL 2016 

SECRET OF THE GREATER TROLLS PART ONE

GREATER TROLL


FREQUENCY: Very rare


NO. APPEARING: 1-3
ARMOR CLASS: 4 (or armor worn)
MOVE: 15”
HIT DICE: 6-8
% IN LAIR: 40%
TREASURE TYPE: F, G (R, S).
NO. OF ATTACKS: 2
DAMAGE/ATTACK:       2-8 /2-8 (or by weapon)
SPECIAL ATTACKS:       magic spells
SPECIAL DEFENSES:       regeneration
MAGIC RESISTANCE:       nil
INTELLIGENCE:                Average to Genius
ALIGNMENT:                Chaotic Evil
SIZE:                             L (10’ tall)
LEVEL/X.P. VALUE:     VII/2000- Warrior
                                                  2000 +100 per magic-user level-Warlock


    The little seen greater troll is so different from the average troll that they seem to be two distinct races. Though when a limb from a greater troll is severed a common troll is formed. According to a captive greater troll, they used the common trolls as servants. Under their direct command, the common trolls were completely controlled and forbidden to breed. For an offspring would not be controlled by the master troll. In the time since the greater troll civilization was sundered long ago, the free common trolls thrived and even evolved into various troll varieties. Displacing their forgotten masters in the world’s memory. 
    Greater trolls attack with two clawed hands or by enchanted weapon. They use the following weapons:
Battle-axes  (50%)
Swords  (25%)
Miscellaneous  (25%)
Swords will usually be of the large variety (two-handed types). Greater trolls will always use +1 or better enchanted weapons. They will sometimes wear plate or chain mail often of the magical variety (5%).
   They recover 3 hp per round and regenerate same as the average troll. As mentioned previously when a greater troll loses a limb the severed limb will eventually regenerate  into a common troll in 12d4 rounds. This common troll will serve the greater troll it originated from  until the greater troll is destroyed. All greater trolls have the following innate spell-like abilities:
Enchant Weapon: +1 Permanent (not cumulative)
                              takes 12 hours to complete.  
                              Immune to Fire: Unlike common trolls these trolls
                               love heat.
When exposed to direct sunlight they turn to stone. Greater trolls have 90-foot infravision.

   They are nocturnal and live in ruins located in deep, usually enchanted forests. Long ago they served the gods as artisans and craftsmen. The greater troll civilization was destroyed when they betrayed the gods and they were cursed to turn to stone if exposed to sunlight. This is why there are so few greater trolls seen in the realms of mankind.  For every 6 greater trolls encountered, there will be a leader with maximum hit points and high intelligence. Each one will have 1d6 common trolls serving them. Greater trolls are magical creatures and some (5%) will be mages of great power (level unlimited). These are known as the troll warlocks.
   The greater troll is a smooth skinned, straight backed humanoid resembling a giant cross between an elf and a goblin not at all looking like the average Troll. A greater trolls have green, smooth skin with dark green hair. Their apparel, armor, weapons and their culture in general will resemble that of the Norse and northern European barbarian styles only far more advanced and civilized.

Campaign Origins

   In Greyhawk the smallest remnants of the Troll civilization can be found scattered throughout the Thillonrian Peninsula and what used to be the Geat Kingdom. In an earth like setting use Scandinavia and France and Germany. Greater Trolls are considered extinct. So an encounter should be almost impossible. Here's some ideas though:
1. Frozen (Time, Ice, etc)
2. Ultima Thule (The island on top of the world, etc)
3. A weapon can have the mind of a Greater Troll
(to either just tell the tale or lead to ruins or even revive them)





Secrets of the Greater Trolls Part I

  Multiple Heads: The regenerative ability of Trolls was due to the strange sorcery of the Greater Trolls. It's original purpose was to enable a Greater Troll to split his head in twain therefore creating two heads after regeneration. This technique is only practiced by the most ancient Greater Trolls. These ancients will usually have two or three heads though five heads is not unknown. Each head is considered a separate being for benefits of class. For example, one head a magic-user/barbarian, one head a fighter/thief and one head a fighter/monk/cleric on a three headed Greater Troll would have the abilities of three characters without exception. This makes a very powerful opponent.

  


Copyright Gene Weigel 2016