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Monday, November 27, 2017

NOW THATS A HORSE OF A DIFFERENT COLOR PART I: The Blue Flame Pooka

POOKA, BLUE FLAME


FREQUENCY: Rare
NO. APPEARING: 1 (30-300 on the Ethereal Plane where it meets Elemental Plane of Fire)
ARMOR CLASS: 4
MOVE: 28”
HIT DICE: 5
% IN LAIR: 75%
TREASURE TYPE: Nil
NO. OF ATTACKS: 3 or 1 (By weapon)
DAMAGE/ATTACK: 2-8(2d4)/7-12 (d6+6)/7-12(d6+6) or by weapon
SPECIAL ATTACKS: Spoilage (See below) and siege damage (See below)
SPECIAL DEFENSES: Fire aura and transform into humanoid and use armor and weapons
MAGIC RESISTANCE: 25%
INTELLIGENCE: Very
ALIGNMENT: Neutral
SIZE: L
PSlONIC ABILITY: Nil
Attack/Defense Modes: Nil
LEVEL/X.P. VALUE:
V/280+5/hp

The blue flame pooka is called such because of the halo of fire that surrounds its body. Other pooka types lean more towards the “water horse” category (Coming soon). The blue flame pooka is an intelligent but capricious beast and is usually only summoned by users of magic (See below).

Unlike other pookas, the blue flame pooka cannot be ridden unless the rider is completely fire proof or has fire proof magicks. Anyone touching or attacking a blue flame pooka must save versus magic or be burnt by 2d6 magical fire damage (Save versus magic for ½ damage). If the creature is stationary, inanimate objects in contact with the creature must save versus fire.

When stationary, the blue flame pooka has a mist of blue spittle spray that comes from the bubbling and fiery blue-yellow mist arising from its muzzle and if there are any food stuffs in range (10 foot radius) they are immediately spoiled and inedible. Farmers know when one of these pookas has been about their crops by planting blackberries by the ends of their fields. The berries take on an easily recognizable dull black look. Letting them know to leave the contents of the field until the next Spring.

The pooka attacks with very sharp but non-canine teeth but the real fear is in their hoof attack. Their hooves are unnaturally damaging, in contrast to natural horses, and thus they have a siege value rating:

Siege Attack Values - Wood (4)/Earth (1)/Soft Stone (2)/Hard Stone (1)

The pooka can also transform into a sort of human-like creature. Large horse-like nose and a bluish sheen on their skin gives away their human disguise. In this form, they can wear armor and fight with human weaponry. It prefers a club that it can ignite in one round with a blue flame delivering a massive 2-24 (2d12) damage (Save versus magic for half damage).

These creatures are at home in the Ethereal Plane and can enter into the Prima Materia at will. They come from where the Elemental Plane of Fire meets the Ethereal Plane.

Note: Magic-users who specialize in fire sorceries will seek out blue flame pookas as steeds. Their captured young will bring a princely demand of 10,000 gold pieces on the black market.

NEW SPELL

Flaming Pooka

Level: 7th Magic-users
Range: 7”
Duration: 6 Rounds + 1 rd/level
Area of Effect: Special
Components: V,S,M
Casting Time: 6 segments
Saving Throw: None

Explanation/Description: This spell is cast to summon a blue flame pooka usually to lay waste to an area regardless of salvaging. Within 3 rounds the blue flame pooka appears and will do as the magic-user commands (attack foes, attack objects, etc.). They come from where the Elemental Plane of Fire meets the Ethereal Plane and where the magic-user directs it to appear will have a brief gate to the Ethereal which may have side effects 20% chance Ethereal monster sneaks in behind pooka. 20% someone in 10 foot range gets sucked in by Ether Cyclone and planted in another dimension.


COPYRIGHT GENE WEIGEL 2017 Dedicated To Richard A. Weigel's custom pooka statue.

Tuesday, July 4, 2017

FOURTH OF JULY MAGIC ITEM

The Arming Sword of Liberty

This +1 magical sword appears as a long sword with an eagle on its pommel. If within 30 feet of a free individual who has been taxed unfairly (1/3 or more) then the sword glows in scintillating colors of red, white and blue. The sword will call on all free individuals who have been taxed (depending on campaign milieu) to gather weaponry and fight back against their tyrant with slogans (“Don’t tread on us!, “Give us liberty or give us death! To arms! To arms!”, etc.). It gives them an almost berserker-like battle lust and adds a morale of +13 while giving them +1 in battle (cumulative to holder as well as long as there is at least one other freedom fighter.). If the tyrant is slain the sword sparks out pyrotechnical displays into the sky for 5 rounds.

Experience Point value: 700

GP SALE VALUE: 3000

Copyright Gene Weigel 2017

Tuesday, June 20, 2017

ORIENTAL ADJUSTMENTS: The Servant Classes

BATTLE SERVANT (PC)/ COURTLY SERVANT (NPC)

Battle servants are a Far Eastern class of rigid warriors that, normally in their palace roles, serve more and more ministerial and bureaucratic functions the higher in level that they become (these are called “courtly servants” an NPC class). However, in the case of player characters, the adventuring type of battle servants (just like clerics in a way) forego their much more effective social powers in the form of magical studies that take more violently, handy forms. They serve a dishonored master (usually a once powerful ruler) who has lost his standing in the world (illness, being made a puppet ruler, retirement, etc.) The battle servant goes into exile until the time that their lord regains his position if they ever do. Courtly servants, in contrast, are usually part of an imperial court of a powerful ruler who walk around with ceremonial weapons of the finest quality showcasing abilities with displays for magistrates and royalty. Not so for the battle servant adventurer. Theirs is a neglected world of unbridled violence and their courtly counterparts are no match for them. They hold a sense of justice but the road has made them find balance in chaos as well. All battle servants must be neutral, neutral good or neutral evil depending on the master they serve. Most battle servants that serve a dead master are usually neutral evil, though not necessarily, these latter will tend to gravitate towards evil increasingly. If their masters do die then they receive new abilities and lose others. A battle servant adventurer does not wear ceremonial armor or costumes like their courtly counterparts. Instead they must choose functionality over all. They are a subclass of fighters. Much like fighters, the battle servant requires muscle but they must also be masters of endurance, people management and speed so the they need prime requisites in Charisma, Constitution, Dexterity and Strength ability scores that are at least above 15. If 17 or above in either they receive 10% experience points awarded that is NOT CUMULATIVE (its either one or the other).

Battle Servant TABLE
 

Experience
Points
Experience
Level
8-sided Dice for Accum.Hit Points
LEVEL
TITLE
Battle/ Courtly (NPC)
0-3000
1
1
Roamer/Clerk
3001-6,000
2
2
Wanderer/Investigator
6,001-9,000
3
3
Drifter/Agent
9001-15,000
4
4
Outsider/Officer
15,001-40,000
5
5
Sell-sword/Administrator
40,001-80,000
6
6
Mercenary/Bureaucrat
80,001-140,000
7
7
Guard /Minister
140,001-250,000
8
8
Houseman/Magistrate
250,001-450,000
9
9
Bodyguard/Judge
450,001-700,000
10
10
Battle Servant/Courtly Servant
700,001-1,250,000
11
10+1
Battle Servant/Courtly Servant (11th Level)
1,250,001-1,500,000
12
10+2
Battle Servant/Courtly Servant (11th Level)



325,000 experience points are required for each level beyond 12th.

Battle Servants gain 1 hp per level beyond 12th.



 BATTLE SERVANT ABILITIES:

They have the following primary abilities:



1) Cause Uncertainty - The battle servant can cause a feeling of overwhelming uncertainty in a number of opponents as they have levels. +10% per level of battle servant with opponents countering -10% per level/HD (so an 8th level battle servant versus a 2 hit dice monster would have a 60% chance). The uncertainty takes the form of losing initiative for the individuals regardless of advantage.



2) Evade Missiles – At 3rd level, in the first encounter with a group of opponents the battle servant can evade the first round of missiles entirely. So they can never be surprised with a missile attack.



3) Feign Alliance – At 5th level, battle servants can pretend to be on the side of anything that speaks and has more than 20 human-like servants. This ability lasts for as long as the battle servant is disarmed and makes no questionable moves.



4) Secret Parry – At 7th level, once per day, the battle servant gains the ability to remove damage from a single attack on themselves after 4 rounds of continuous fighting with the same opponent as if it was parried effectively. The opponent will continue to believe the battle servant is more injured or even dead.



5) Energy Melee – At 9th level, the battle servant can imbue their melee attacks with the energy of their CON HP adjustment for fighters as a bonus attack/damage score (example: CON 17 is +3 so +3 to attack and damage). This can only be done once every other round foregoing a second attack. During the round its being performed the battle servant temporarily loses their entire CON HP adjustment. If wounded at this round they risk being knocked unconscious or slain if their damaged HP goes below zero. (example a 10th level battle servant with a 16 CON and 60 hit points would have -20 on their hp during that round. If remaining HP is 21 then any minimum damage attack would make them go unconscious and begin to die. If remaining HP were 11 then any minimum damage attack would be instant death.)



Secondary function include: 1) Hiding in Plain Sight, 2) Front Stabbing



1) Hiding in Plain Sight – Similar to their more powerful feign alliance ability, the battle servant prides itself on being low key and not raising suspicions. As long as he never speaks, he can move around in any settlement with a population of 100 or more (hamlet sized or larger) and be completely ignored.



2) Front Stabbing – The battle servant must always deliver an honest blow so they cannot ambush any opponent (surprise). Due to this, they receive more damage (x2 against man-like opponents) However all the doubled extra damage is only in the form of a temporary damage. This temporary damage lasts only per single opponent. Any opponents who assist the engaged opponent of the battle servant will not do X2 damage until the first opponent is disengaged or inactive. Any damage/temporary damage the battle servant receives can be added to their damage bonus on the engaged opponent.



Battle servants have these innate magical functions but those who refrain from adventuring do not receive these abilities. These “courtly servants” (NPC restricted) instead, they have the following greater powers.

COURTLY SERVANT ABILITIES:



1) (NPC ONLY) Perfect Example – When a courtly servant kills anyone in their society in a just way this raises loyalty +50% in all allies.



2) (NPC ONLY) Battle Emulation – If troops under the direct command of the courtly servant have over 100% loyalty they can resist death once during a battle.



3) (NPC ONLY) Labyrinthine Bureaucracy – At 8th level, the courtly servant is able to generate:



A) Once a day, a treasure map to a monetary treasure.

B) Once every fortnight, an indebted expert hireling to work off debt for a month

C) Once per month, a treasure map to a magical treasure

D) Once per 3 months, an indebted moderate level (4th-7th) character type for a mission or service

E) Once per 6 months, a treasure map to a magical and monetary treasure

F) Once per year, as many levy quality troops, in units of a thousand, as he has levels just before a battle is about to commence.

G) Once per decade, a treasure map leading to an artifact



Note: all locations that the treasure maps lead to are well guarded.



4) (NPC ONLY) Inspire Loyalty Creatively:

At 2nd level once every six months, there is a 25% chance that a courtly servant can generate a work of poetry that inspires all the literate serving under their lord’s demesne to a +10 morale

At 4th level once per year, there is a 25% chance that a courtly servant can generate a work of art that inspires all under their lord’s demesne to a +20 morale.

At 6th level once every 18 months, there is a 25% chance that a courtly servant can generate a work of philosophy that inspires that inspires all the literate serving under their lord’s demesne to a +25 morale

At 8th level once every 2 years, there is a 25% chance that the courtly servant can generate a creative masterpiece that inspires all under their lord’s demesne to +50 morale (if a written thing then the illiterate will hear it read) and other lords will favor their lord (unless countered).



5) (NPC ONLY) Bureaucracy of the Heavens and the Hells:

Starting at 9th level, a least servitor of the lawful Outer Planes can be called to assist for 3 hours every 3 months. This ability is cumulative in that it all adds up (number/time/frequency) if saved.

(See Monster Level VII*)

At 10th level a minor servitor of the lawful Outer Planes can be called to assist for 2 hours every 6 months.(See Monster Level VIII or IX*)

At 11th level a major servitor of the lawful Outer Planes can be called to assist for 1 hour every year.

(Usually categorized as the subservient under Monster Level X*)

At 12th level a godling of the lawful Outer Planes can be called to assist for a half hour every 2 years.(Usually categorized as the rulers under Monster Level X*)




*References to Monster Levels are taken from MMII (1983) firstly then MM (1977) secondly.


In addition, the courtly servants must always be lawful otherwise have the same requirements of the battle servant.


NAME LEVEL AND RETIREMENT: 

FOLLOWERS:
When a battle servant reaches name level (10th) they attract a body of followers who will literally follow them around in their chaotic roaming. These followers will usually be 0 level men-at-arms but with higher than average loyalty (see also additional Battle Servant Folllowers below)

For followers, the courtly servant acquires their own bureau which will have many low level courtly servants with mid-level higher ups (see also additional Courtly Servant followers below)



ADDITIONAL BATTLE SERVANT FOLLOWERS:



Battle Servant Followers (3rd-8th level) (roll three times):



01-20) 2-4 Thieves

21-60) 4-8 Fighters

61-80) 1 Lesser Battle Servant

81-90) 1 Magic-User

91-99) 1 Monk

00) 1-4 0 level sedentary types*



*All battle servant followers are intensely loyal (+25 morale) but the 0 level followers will never retreat and will disobey orders to be left behind even at their own peril.



ADDITIONAL COURTLY SERVANT FOLLOWERS:



Roll once for leader type, once for followers (all are 0 level courtly servants).

Leader

01 -40 3rd level Courtly Servant+1 knife-sword

41-75 5th level CS, composite mail (treat as splint) & +1 shield; +1 magic spear and +l dagger

76-95 6th level CS, + 1 composite mail (treat as splint) & shield; arms as above: lieutenant 3rd

level, composite mail (treat as splint) & shield; crossbow of distance

96-00 7th level CS, +1 composite mail (treat as splint) 8, +1 shield; +2 magic knife-sword (no

special abilities); rides a heavy warhorse with horseshoes of speed



Troops/Followers



01-50 company of 20 light cavalry, composite mail (treat as splint) & shield; 3 javelins, broad sword, throwing knife; and company of 100 heavy infantry, composite mail (treat as splint) & shield; pole arm* and club

51-75 company of 80 heavy infantry - 80 with composite mail (treat as splint) & shield; 20 with morning star and hand axe, 60 with pike and short sword,

76-90 company of 60 crossbowmen, composite mail (treat as splint); 40 with long bow and short sword, 20 with short bow and partisan

91 -00 company of 60 cavalry- composite mail (treat as splint) & shield; 10 with lance, broad sword, and mace, 20 with lance, broad sword and mace, 30 with lance and flail

* Select type or types randomly or assign whichever you desire.


If a battle servant decides to retire to become a full time member of their lord’s court they will lose all battle servant abilities for one year at that time they will gain courtly servant abilities as if they were starting anew progressively (Example: 8th level BC retires and gains CS ability Inspire Loyalty Creatively at 10th level). 

(For courtly servant retirement see loss of lord below


LOSS OF THEIR LORD: 

When these characters lose their lord either by death or abandoning their duty and they are not of name level yet they can no longer advance in this character class.


A) Battle Servant Loss of Lord: 
If name level, has a 50% chance to continue and that is only if guided by the spirit of their lord from beyond the grave . Once per day, in combat the battle servant can commune with this spirit. To advance without the spirit they now must have TWICE as much experience.

B) Courtly Servant Loss of Lord: 
If name level, can continue to advance only if they continue to serve as part of the bureaucracy if loss of lord was due to neglect in their duty they must become a eunuch (hysterectomy if female). If not they can opt to become a battle servant (as above). In one year’s time. The courtly servant will lose all their courtly abilities for one year and gain those of the battle servant as if they were starting anew progressively (Example something that a Battle Servant has at a certain level the Courtly turned Battle Servant receives at + that number: a 12th level Courtly Servant’s lord dies so after training to the path of the battle servant they immediately gain Cause Uncertainty, Hide in Plain Sight, & Front Stabbing then gain Evade Missiles at 15th, Feign Alliance at 17th level etc..) They then must continue as lordless battle servants guided by their dead lord’s spirit (see Battle Servant Loss of Lord above) all battle servant rules apply to former courtly servants in this instance. 

NOTE: Unfortunately the courtly servant's abilities may no longer function without access to any "court" as well.



NOTE: In all cases, the undead lord’s spirit has moved on to its final reward. This “spirit” is a lingering remnant of that person’s aura which is empowered by the battle servant’s sense of loyalty so if the lord was a little corrupt then this thing is really evil seeming (Treat as ghost SEE BELOW). If the battle servant dies this thing does as well. If multiple battle servants followed the same lord it creates an amalgamated being (treat as ghost +/-1 HD per battle servant over one in number). If the truth is somehow divined, revealing this truth to the battle servant compels them to despair and they lose all abilities.This is hard to do as the battle servant must be completely convinced.



NOTE: Many of this class will resort to ritual suicide if class advancement is lost in some sectors it is even required. Ultimately a battle servant without a lord must fade from the Earth either in battle or otherwise within one day of loss.



SERVANT OF HELL: 

When a battle servant chooses to serve their lord upon his death they can call upon the warped memory of their former master in combat giving them these powers:



1) Energy Melee becomes “Negative Energy Melee” where each successful hit using energy melee adds to the battle servant’s hit points and drains the opponent’s level



2) Front Stabbing ability is lost.



3) Turn less than 5HD worth of undead to their side (example: one wraith; a wight and a skeleton; 5 skeletons; 2 ghouls; etc.) but not directly under their control.



5) Once per week, they can call forth their dead lord as a ghost (see above) during combat for 3 rounds.



In addition:



Any followers gained after this point will be evil aligned.


COPYRIGHT GENE WEIGEL 2017




Friday, June 9, 2017

HEY, MAN, THATS RACIST! Oh, grow up...




EXTRAPOLATED OFFICIAL RACIAL PREFERENCE TABLES FROM GYGAX ERA (1974-1985) SOURCES
OPINIONATED EXPANSIONS FROM MY CAMPAIGN IN BOLD
(Toned down for this version because a lot of my original creatures would not make sense here.
However “TROW” and “GREATER TROLL” are monsters briefly mentioned from this blog because well these monsters were.. um... uh... er... these were “Gary Approved”. YEAH! Its true... all of it. ;) )

1) PREFERRED, 2) GOODWILL, 3) TOLERANCE,   
4) NEUTRALLY, 5) ANTIPATHY, 6) HATRED

Gray Dwarves (Duergar)(Lawful Evil) - 1) Gray Dwarves 2) DERRO, DEVILTRY, Drow Elves, GREEN SLIME, JERMLAINE, OLIVE SLIME, GIANT RATS & TROW 3) AZER, DAEMONDOM, FIRE GIANTS, Halflings (ST), KUO-TOA, KOBOLDS, MINOTAURS, OGRE MAGES & TROLLS 4) DEMODANDIA, DEMONDOM, GOBLINS, Half-elves,Halflings (HH), Halflings (TF), Half-orcs, Humans, INTELLECT DEVOURERS, LURKERS ABOVE, MYCONIDS & TRAPPERS 5) Dwarves, Gnomes, HOBGOBLINS, LIZARDMEN, MEMORY MOSS, NORKERS, ORCS, & PURPLE WORMS 6) Elves (except Drow), Treants & Titans

Hill Dwarves (Lawful Good) - 1) Hill Dwarves, Wolves, & Brown Bears 2) Mountain Dwarves, Surface Gnomes, GIANT OTTERS, Halflings (TF & ST), & GIANT SHEEP 3) AZER, GREATER CYCLOPS, BRONZE DRAGONS, GOLD DRAGONS, GALEB DUHR, Halflings (HF), 4) BRASS DRAGONS, COPPER DRAGONS, Half-elves, GRIFFIN, Humans, OTYUGHS, PECH, PURPLE WORMS, SATYRS & Svirfneblin 5) Centaurs, DEVILTRY, GREEN DRAGONS, Gray Dwarves, Elves (except drow), CLOUD GIANTS, STORM GIANTS, STONE GIANTS, GNOLLS, KOBOLDS, LURKERS ABOVE, MYCONIDS, OCHRE JELLY, PIERCERS, GIANT RATS, SHADES, TRAPPERS, TITANS & WYVERN 6) BUGBEARS, LESSER CYCLOPS, CYCLOPSKIN, DAEMONDOM, DEMODANDIA, DEMONDOM, BLACK DRAGONS, RED DRAGONS, WHITE DRAGONS, Drow Elves, ETTINS, GARGOYLES, GHASTS, GHOULS, FIRE GIANT, FROST GIANTS, HAGS, HILL GIANTS, Goblins, GREEN SLIME, HARPIES, Half-Orcs, Hobgoblins, Lizardmen, MINOTAURS, OWLBEARS, PERYTON, SPIRIT NAGA, Ogres, Orcs, RUST MONSTERS, SHADOWS, HIERACO-SPHINX, THESSALHYDRAS, THOULS, TROLLS, TUNNEL WORMS, VILSTRAK, VULCHLINGS, WEREWOLVES, XORN & YETH HOUNDS

Mountain Dwarves (Lawful Good) - 1) BIRDS OF PREY, Mountain Dwarves, Wolves, & Brown Bears 2) Hill Dwarves, Giant Eagles, GALEB DUHR, Surface Gnomes, Halflings (ST), SHEDU & GIANT SHEEP 3) AZER, GREATER CYCLOPS, BRONZE DRAGONS, GOLD DRAGONS, GRIFFIN, Gnomes, Halflings (HF & TF), & PEGASI 4) AARAKOCRA, BRASS DRAGONS, COPPER DRAGONS, Half-elves, Humans, OTYUGHS, PECH, PURPLE WORMS & SYLPHS 5) Centaurs, DEVILTRY, GREEN DRAGONS, Gray Dwarves, Elves (except drow), CLOUD GIANTS, STORM GIANTS, STONE GIANTS, GNOLLS, KOBOLDS, MYCONIDS, OCHRE JELLY, PIERCERS, GIANT RATS, SHADES, & TITANS 6) BUGBEARS, LESSER CYCLOPS, CYCLOPSKIN, DAEMONDOM, DEMODANDIA, DEMONDOM, BLACK DRAGONS, RED DRAGONS, WHITE DRAGONS, Drow Elves, ETTINS, GARGOYLES, GHASTS, GHOULS, FIRE GIANT, FROST GIANTS, HILL GIANTS, Goblins, GREEN SLIME, HAGS, HARPIES, Half-Orcs, Hobgoblins, Lizardmen, LURKERS ABOVE, TRAPPERS, MINOTAURS, SPIRIT NAGA, Ogres, OWLBEARS, Orcs, PERYTON, ROPERS, RUST MONSTERS, SHADOWS, THESSALHYDRAS, THOULS, TROLLS, TUNNEL WORMS, VILSTRAK, VULCHLINGS, WEREWOLVES, WYVERN, XORN & YETH HOUNDS

Derro (Chaotic Evil) - 1) CAVE FISHERS, Derro, ROPERS & UMBER HULKS 2) CLOAKERS (innately converse through savant abilities), DEMODANDIA, DEMONDOM, Duergar, EVIL DRAGONS, Gargoyles, GREEN SLIME, Lamia, LURKERS ABOVE, MINOTAURS, OLIVE SLIME, TRAPPERS, TROW, Lizardmen, & GIANT RATS 3) BUGBEARS, DAEMONDOM, DROW, GNOLLS, JERMLAINE, KUO-TOA, MIND FLAYERS, OCHRE JELLY, OGRES, TROGLODYTES, THOULS, TROLLS,VAMPIRES & WEREWOLVES 4) DEVILTRY, GOBLINS, HOBGOBLINS, MYCONIDS & ORCS 5) ALL SURFACE ELVES, SURFACE GNOMES, HALFLINGS, HALF-ORCS, & 6) GOOD DRAGONS, HILL DWARVES, MOUNTAIN DWARVES, humans, PECH, & SVIRFNEBLIN

Drow Elves (Chaotic Evil) - 1) Drow Elves & Spiders 2) Bugbears, Demondom, DERRO, RED DRAGONS, Duergar, Ghouls, Ghasts, Hieracosphinx, Quaggoth, Riding Lizards, Shadows, THOULS, Trolls, Troglodytes & Vampires 3) DAEMONDOM, EVIL DRAGONS, Half-Orcs, Kuo-toa, Lizardmen & Pack Lizards 4) DEVILTRY, DRUIDS, Humans & TROW 5) Hill Dwarves, Mountain Dwarves, Gray Elves, Valley Elves, Surface Gnomes, Half-Elves, GREEN SLIME, Halflings, Mind Flayers (their "friendly enemy"), OLIVE SLIME & RANGERS 6) GOOD DRAGONS, Gray Elves, High Elves, Wild Elves, Wood Eves, MYCONIDS, PALADINS & Svirfneblin

Gray Elves (Chaotic Good) - 1) Gray Elves, 2) Centaurs, COPPER DRAGONS, Giant Eagles, High Elves, HIPPOGRIFFS, GRIFFONS, Wood Elves, Half-Elves, Halflings (TF), STORM GIANTS, PALADINS & UNICORNS 3) Wild Elves, GOOD DRAGONS, DRUIDS, Surface Gnomes, Halflings (HF & ST), NYMPHS, SPRITES & TITANS 4) AARAKOCRA, Humans, NIXIES, PIXIES, SATYRS, SYLPH & Svirfneblin 5) BANSHEES, EVIL DRAGONS, Dwarves, Valley Elves, HARPIES, Half-Orcs & SHADES, T 6) Drow Elves, DEVILTRY, BLUE DRAGONS, GHOSTS, GNOLL, GOBLINS, HOBGOBLINS, Lizardmen, ORCS, SPECTRES, THOULS, VULCHLINGS, WIGHTS, WRAITHS & WYVERN

High Elves (Chaotic Good) - 1) High Elves, 2) Centaurs, BRASS DRAGONS, COPPER DRAGONS, High Elves, Wood Elves, Half-Elves, Halflings (TF), PIXIES, NIXIES, NYMPHS, SPRITES & UNICORNS 3) Gnomes, GOOD DRAGONS, GIANT EAGLES, DRUIDS, GIANT OWLS, Halflings (HF & ST), PALADINS, SATYRS & TREANTS 4) Wild Elves, FIRBOLG, Humans, STORM GIANTS, & TITANS 5) BANSHEES, Dwarves, Valley Elves & Half-Orcs, MYCONIDS & WYVERN 6) Drow Elves, DEVILTRY, EVIL DRAGONS, GHOSTS,GNOLL, GOBLINS, HOBGOBLINS, Lizardmen, ORCS, SPECTRES, THOULS, WIGHTS & WRAITHS

Valley Elves (Grughma)(Chaotic Neutral) - 1) CENTAURS, Valley Elves & Cooshee, 2) Surface Gnomes and Svirfneblins, 3) Giant Eagles, Half Elves & Tallfellow Halflings, PIXIES & NIXIES, 4) BANSHEES, DRAGONS, DRUIDS, Grey Elves, High Elves, Wood Elves, Wild Elves, Stout Halflings, Harfeet Halflings, NYMPHS, SATYRS, SHADES, SPRITES, UNICORNS & WYVERN 5) Duergar, DRUIDS, Hill Dwarves, Mountain Dwarves, Drow Elves, Half Orcs, PALADINS & Humans 6) DEVILTRY, GHOSTS, GNOLL, GOBLINS, HOBGOBLINS, Lizardmen, ORCS, SPECTRES, THOULS, WIGHTS & WRAITHS

Wild Elves (Grugach)(Neutral (Chaotic)) - 1) CENTAURS, DRUIDS, Wild Elves, PIXIES & NIXIES 2) BADGERS, BEARS, WILD BOAR, ELFIN CATS, FIRBOLG, FIREFRIENDS, GRIG, Halflings (TF), KORRED, GIANT LYNX, GIANT OWLS, SPRITES, TREANTS & UNICORNS 3) BADGERS, BEARS, WILD BOAR, CRIO-SPHINX, DEER, WILD DOGS, DRAGONNE, Giant Eagles, ELK, FAERIE DRAGONS, WILD HORSES, LIONS, MOOSE, PORCUPINE, SATYRS, SKUNKS, TOADS & WOLVES 4) BANSHEES, DRAGONS, BARKBURR, EAR SEEKERS, Gray Elves, High Elves, Wood Elves, Tallfellow Halflings, RANGERS & SHADES 5) Dwarves, Gnomes, Half-Elves, Harfeet Halflings, Half-Orcs, Humans, KECH, PALADINS, SHAMBLING MOUNDS, BLACK SQUIRRELS & WYVERN 6) GREEN DRAGONS, Drow Elves (+outcasts), GHOSTS, GNOLL, GOBLINS, HOBGOBLINS, KECH, Lizardmen, OGRES, ORCS, SPECTRES, STIRGE, THOULS, TROLLS, WIGHTS & WRAITHS

Wood Elves (Sylvan)((Chaotic Good) - 1) Wood Elves, 2) Centaurs, DRAGONNE, ELFIN CATS, DRUIDS, GIANT LYNX, Gray Elves, High Elves, Half-Elves, Tallfellow Halflings, GIANT OWLS, PHOENIX, RANGERS, Satyrs, TREANTS & UNICORNS 3) BADGERS, BEARS, WILD BOAR, CRIO-SPHINX, DEER, DRYAD, WILD DOGS, Giant Eagles, ELK, FAERIE DRAGONS, FIRBOLG, FIREFRIENDS, GRIG, Halflings (HF & ST), WILD HORSES, LIONS, MOOSE, PIXIES, PORCUPINE, SPRITE, SKUNKS, TOADS & WOLVES 4) BROWNIES, Gnomes, Wild Elves, Humans, KORRED, PALADINS, SNAKES & SPIDERS 5) BANSHEES, BARKBURR, Dwarves, EAR SEEKERS, Valley Elves, KAMPFULT, Half-Orcs, MYCONIDS, SHADES, & SHAMBLING MOUNDS 6) GREEN DRAGONS, Drow Elves (+outcasts), EFREETI, GHOSTS, GNOLL, GOBLINS, HOBGOBLINS, KAMPFULT, KECH, Lizardmen, OGRES, ORCS, BLACK SQUIRRELS, SPECTRES, STIRGE, THOULS, TROLLS, WIGHTS, WRAITHS & WYVERNS

Half-Elves (Non-Drow)(Neutral with Chaotic Good tendencies) - 1) Half-Elves, 2) Gray Elves, High Elves, Valley Elves and Wood Elves 3) Surface Gnomes, Tallfellow Halflings, DRUIDS & Humans, 4) Dwarves, Svirfneblin, Harfeet Halflings, PALADINS &Stout Halflings, 5) Drow Elves, Wild Elves, & Half-Orcs 6) Hobgoblins, Lizardmen & Orcs

Dark Descent Half-Elves (Neutral with chaotic evil tendencies) - 1) Dark Descent Half-Elves, 2) Drow Elves 3) Duergar & Half-Orcs 4) Hill Dwarves, Mountain Dwarves, Valley Elves, Surface Gnomes & Humans 5) Gray Elves, High Elves, Wild Elves, Wood Elves, Halflings, Bugbears, Giants, Kobolds, Ogres, PALADINS, Trolls, & UNICORNS 6) Other Half-Elves, & Lizardmen

Surface Gnomes (NEBLIN)(Neutral to Lawful Good) - 1) Gnomes, Badgers, Giant Badgers and Wolverines 2) Dwarves, DRUIDS, Valley Elves, PALADINS, Svirfneblin & Halflings, 3) Centaurs, Elves & Half-Elves, 4) Wild Elves, Wood Elves, Humans, PURPLE WORMS, & PECH 5) Outcast Duergar, Outcast Drow Elves, MYCONIDS, SHADES & GREEN SLIME 6) Bugbears, Duergar, Drow Elves, Giants, Gnolls, Goblins, Half-Orcs, Kobolds, Lizardmen, Ogres, Orcs, SPRIGGANS, THESSALHYDRAS, THOULS, TUNNEL WORMS, Trolls, VILSTRAK & YETH HOUNDS

Deep Gnomes (Svirfneblin) (Neutral with good tendencies) - 1) Svirfneblin & Earth Elementals 2) Surface Gnomes, & RANGERS 3) Mountain Dwarves, Elves, & Halflings 4) CENTAURS, DRUIDS, Hill Dwarves, Half-Elves, GREEN SLIME, Humans, MYCONIDS, OLIVE SLIME, PALADINS, PECH & PURPLE WORMS 5) Outcast Duergar, & Outcast Drow Elves, HALF-OGRES, Half-Orcs & SHADES 6) Bugbears, Derro, Drow Elves, Duergar, Giants, Gnolls, Goblins, Kobolds, Kuo-toa, Lizardmen, Mind Flayers, Ogres, Orcs, THESSALHYDRAS, THOULS, TUNNEL WORMS, Trolls & VILSTRAK,

Harfeet Halflings (Lawful Good)- 1) Halflings, 2) BROWNIES, LEPRECHAUNS & RANGERS 3) Centaurs, Hill Dwarves, Mountain Dwarves, Gray Elves, High Elves, Wood Elves, Surface Gnomes, PIXIES, SPRITES & Humans 4) Outcast Duergar, Outcast Drow, Valley Elves, Wild Elves, Half-Elves, Half-Orcs, Humans, & Svirfneblin 5) GIANTS, GNOLLS, HOBGOBLINS, OGRES, SHADES & TROLLS, 6) DROW, DUERGAR, GOBLINS, Lizardmen & ORCS

Stout Halflings (Lawful Good) - 1) Halflings, 2) BROWNIES, Hill Dwarves, Mountain Dwarves & LEPRECHAUNS 3) Centaurs, Gray Elves, High Elves, Wood Elves, Surface Gnomes, PIXIES, RANGERS, SPRITES & Svirfneblin 4) Valley Elves, Wild Elves, Half-Elves, Outcast Drow, Half-Orcs, & Humans, 5) DROW, Outcast Duergar, GIANTS, GNOLLS, HOBGOBLINS, OGRES, SHADES & TROLLS, 6) DUERGAR, GOBLINS, Lizardmen & ORCS

Tallfellow Halflings (Lawful Good) - 1) Halflings, 2) BROWNIES, Gray Elves, High Elves,Wood Elves, Half-Elves & LEPRECHAUNS 3) Centaurs, Hill Dwarves, Mountain Dwarves, Valley Elves, Wild Elves, PIXIES, RANGERS, SPRITES & Surface Gnomes, 4) Outcast Duergar, Half-Orcs, Humans, & Svirfneblin 5) Outcast Drow, DUERGAR, GIANTS, GNOLLS, HOBGOBLINS, OGRES, SHADES & TROLLS,, 6) DROW GNOLLS, GOBLINS,, Lizardmen & ORCS

Half-Orcs (Neutral with Lawful Evil tendencies) - 1) Half-Orcs, 2) HALF-OGRES 3) Humans, OGRES & ORCS (parental tribe) 4) Drow, Outcast Duergar, FLINDS, GOBLINS, Harfeet Halflings, & Stout Halflings 5) Gray Elves, High Elves, Valley Elves, Wild Elves, Wood Elves, ETTIN, GIANTS, GNOLLS, Half-Elves, Tallfellow Halflings, HOBGOBLINS, KOBOLDS, ORCS (rival to parental tribe) & Svirfneblin 6) Hill Dwarves, Mountain Dwarves, Surface Gnomes, KUO-TOA, Lizardmen, RANGERS & TROLLS

Humans (Neutral) - 1) Humans, 2) ALL CLASSES 3) Half-Elves, 4) Centaurs, Dwarves, Elves, Giants, Gnolls, Gnomes, Goblins, Halflings, HALF-OGRES, Half-Orcs, Hobgoblins, Kobolds, MYCONIDS, Ogres, Orcs & Trolls 6) Lizardmen

Orc (Lawful Evil) - 1) Orcs (same tribe), 2) EVIL CAVALIERS, DEVILTRY, HALF-ORCS, Ogres, & OLIPHANTS 3) FLINDS, GHOSTS, Goblins (bullies), Half-Ogres, SPECTRES, WIGHTS & WRAITHS 4) BEHOLDERS, ETTINS, FIRE GIANTS, Gnolls, Hobgoblins, MYCONIDS, PSEUDOUNDEAD & SHADES 5) Bugbears, DRUIDS, Gnomes, Halflings, Hill Giants, Humans, JERMLAINE (bullies), Kobolds (bullies), & KUO-TOA 6) Dwarves, Elves, Half-Elves, Lizardmen, MEAZELS, Orcs (other tribes), PALADINS, RANGERS & Trolls.

Ogres (Chaotic Evil) - 1) Ogres, 2) FLINDS, HAGS, HALF-OGRES, AQUATIC OGRES, OGRILLONS, Hill Giants, MOUNTAIN GIANTS, OGRE MAGI, OLIPHANTS & VERBEEG 3) Bugbears, DEMONDOM, Gnolls (bullies), & Orcs (bullies), & Trolls 4) DRUIDS, MYCONIDS, PSEUDOUNDEAD & SHADES 5) Goblins (bullies), Half-Orcs (bullies), Hobgoblins (bullies), Humans (bullies), HYBSILS & Kobolds (bullies), 6) Dwarves, Elves, Gnomes, Half-Elves, Halflings, PALADINS, RANGERS & Lizardmen

Ogre Magi (Lawful Evil) - 1) Ogre Magi, 2) BEHOLDERS, DEVILTRY, BLUE DRAGONS, FIRE GIANTS, HELL HOUNDS, NINJA, OGRES, RAKSHASA, MANTICORES, MUMMIES, SPECTRES, WIGHTS & WRAITHS 3) FOXWOMEN, CLOUD GIANTS, GOBLINS, HOBGOBLINS, HALF-OGRES, KOBOLDS, AQUATIC OGRES & ORCS & SHADES 4) DRUIDS, FROST GIANTS, MEDUSA, HUMANS, & PSEUDOUNDEAD 5) BUGBEARS, GNOLLS, LIZARDMEN, MYCONIDS PALADINS & TROLLS 6) LUNG TYPE DRAGONS (including GOLD), MOUNTAIN DWARVES, HILL DWARVES, ELVES, GNOMES, HALF-ELVES, HALFLINGS, RANGERS, CHAOTIC SAMURAI

Half-Ogres (Neutral with Chaotic Evil tendencies) -  1) Half-Ogres & OGRILLONS 2) OGRES, 3) HAGS, HILL GIANTS, Half-orcs, AQUATIC OGRES, OLIPHANTS, TROLLS & VERBEEG 4) BUGBEARS, DEMONDOM, Gnolls, Humans & ORCS 5) GOBLINS, HOBGOBLINS, & KOBOLDS 6) Dwarves, Elves, Gnomes, Half-Elves, Halflings, Lizardmen & RANGERS

Bugbears (Chaotic Evil) - 1) Bugbears, 2) Goblins & FLINDS 3) Gnolls (bullies), Hill Giants & Ogres, 4) MYCONIDS, PSEUDOUNDEAD, SHADES& Trolls, 5) Elves, Dwarves, Half-Elves, Halflings, Hobgoblins (bullies), Humans, HYBSILS, Kobolds (bullies) & Orcs (bullies), 6) Gnomes, Lizardmen & RANGERS

Bullywugs (Chaotic Evil) - 1) Bullywugs 2) ANTI-PALADINS, BLINDHEIM, DEMONDOM, GIANT FROGS, GIANT TOADS, Half-Bullywugs 3) BUGBEARS, KILLER FROGS, GNOLLS, Humans, OGRES, POISONOUS TOADS, TROLLS & YETH HOUNDS 4) DRUIDS, DROW ELVES, FROGHEMOTHS, GRIPPLI, GOBLINS, HOBGOBLINS, KOBOLDS, KUO-TOANS, LOCATHAH & ORCS 5) DERRO, DUERGAR, Lizardmen & RANGERS 6) MOUNTAIN DWARVES, HILL DWARVES, AQUATIC ELVES, GRAY ELVES, HIGH ELVES,VALLEY ELVES, WILD ELVES, HALFLINGS, MYCONIDS, PALADINS, SAHUAGIN, FIRE TOADS & ICE TOADS

Gnolls (Hyena Men) (Chaotic Evil) - 1) Gnolls, Hyenas, Hyenadons & Flinds 2) Ogres 3) Bugbears, Hill Giants & Orcs (bullies), 4) Hobgoblins, MYCONIDS, PSEUDOUNDEAD, SHADES & Trolls, 5) Dwarves, Elves, Goblins (bullies), Half-Elves, Halflings, Humans & Kobolds (bullies), 6) Gnomes, HYBSILS, RANGERS & Lizardmen

Flinds (Ideal Hyena Men) (Chaotic Evil) - 1) Gnolls, Hyenas, Hyenadons & Flinds 2) Bugbears, Hobgoblins, Ogres 3) Hill Giants & Orcs (bullies), 4) MYCONIDS, 5) Dwarves, Elves, Goblins (bullies), Half-Elves, Halflings, Humans & Kobolds (bullies), 6) Gnomes, HYBSILS, RANGERS, Trolls & Lizardmen

Goblins (Lawful Evil) - 1) Barghest, Goblins, Nilbog, Huge Wolves & Worgs 2) Bugbears, Kobolds & XVARTS 3) Hobgoblins, & JERMLAINE 4) MYCONIDS, Orcs, Half-Orcs, PSEUDOUNDEAD & SHADES 5) Gnolls, Elves, Half-Elves, Halflings, Humans & Trolls, 6) Dwarves, Gnomes, Lizardmen, Ogres & RANGERS

Hill Giants (Chaotic Evil) - 1) Hill Giants, 2) Bugbears, FROST GIANTS, Gnolls, HARPIES,Ogres, VERBEEG & VULCHLINGS 3) Trolls, 4) CLOUD GIANTS, FIRE GIANTS, Orcs (bullies), 5) Goblins, Elves, Half-Elves, Halflings, Hobgoblins, Humans & Kobolds. 6) Dwarves, Gnomes, Lizardmen, MYCONIDS & RANGERS

Hobgoblins (Lawful Evil) - 1) Carnivorous Apes, Hobgoblins (same tribe) & KOALINTH (WATER HOBGOBLINS) 2) EVIL CAVALIERS, FLINDS, NORKERS & OLIPHANTS 3) Bugbears & Orcs (bullies), 4) Gnolls, Goblins (bullies), Hill Giants, MYCONIDS, PSEUDOUNDEAD & SHADES 5) Gnomes, Humans, Kobolds (bullies), & Ogres, 6) Elves, Dwarves, Half-Elves, Hobgoblins (other tribes), Lizardmen, RANGERS & Trolls

Kobolds (Lawful Evil) - 1) Kobolds, 2) Goblins 3) Trolls, 4) Lizardmen & MYCONIDS, PSEUDOUNDEAD & SHADES 5) Bugbears, Elves, Half-Elves, Halflings, Hill Giants, Hobgoblins, Humans, & Orcs, 6) Dwarves, Gnomes, Gnolls, MEAZELS, Ogres, RANGERS & XVARTS

Kuo-toans (Gogglers)(Neutral Evil with Chaotic tendencies) - 1) Crabs, Fish, Kuo-toans, Lobsters & Turtles 2) GIANT CRABS, GIANT CRAYFISH, LIZARDMEN, GIANT LOBSTERS, Muckdwellers, SHARKS, TROW, GIANT TURTLES, & WATER WEIRDS 3) EYES OF THE DEEP & LOCATHAH 4) Dwarves, Elves, Gnolls, Svirneblins, Goblins, Hobgoblin, Orcs, PSEUDO-UNDEAD & Troglodytes 5) Bugbears, Drow, Githyanki, Half-Elves, Half-Orcs, SAHUAGIN & TRITONS 6) Githzerai, GREEN SLIME, Humans, Mind Flayers, MYCONIDS, OLIVE SLIME, & SHADES

Lizardmen (Neutral) - 1) Babblers, Lizard Kings, Lizardmen & Muckdwellers 2) TROGLODYTES 3) WILL-O-WISPS 4) Bullywugs, PSEUDO UNDEAD & THOULS 5) Kobolds, MYCONIDS & YETH HOUNDS 6) Bugbears, Dwarves, Elves, Giants, Gnolls, Gnomes, Goblins, Half-Elves, Halflings, Half-Ogres, Half-Orcs, Hobgoblins, Humans, Ogres, Orcs, SHADES & Trolls

Mind Flayer (Illithid)(Chaotic Evil) - 1) Mind Flayers 2) CRYSMALS, SHADES, Wererats 3) GARGOYLES, & INTELLECT DEVOURERS 4) DUERGAR, DERRO, GREEN SLIME, LAMIAS, OLIVE SLIME, PSEUDOUNDEAD & SPIRIT NAGAS 5) Drow, HUMANOIDS, MYCONIDS, THOULS, TROW & Kuo-toa 6) Dwarves, Githyanki, Githzerai, Humans, Non-Drow Elves, Half-Elves, Halflings, MEMORY MOSS & Svirfneblin.

Troll (Chaotic Evil) - 1) THOULS, Trolls (same group) & GREATER TROLLS 3) ETTINS, GHOULS, GHASTS, Hill Giants, Kobolds, & SHADES 4) Gnolls, HAGS, Ogres, PSEUDO-UNDEAD, Trolls (other groups), ICE TROLLS, GIANT TROLLS, SPIRIT TROLLS, GIANT TWO-HEADED TROLLS& WATER TROLLS (SCRAGS) 5) Bugbears, Elves, FLINDS, Goblins, Half-Elves, Halflings, Humans, MYCONIDS & Orcs, 6) Dwarves, Gnomes, Hobgoblins, Lizardmen, PALADINS, SWANMAYS & RANGERS