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Showing posts with label god. Show all posts
Showing posts with label god. Show all posts

Monday, June 10, 2019

AS ABOVE... Part 1A: ACYFER THE ANTI-DEMON

ACYFER (The Anti-Demon)

Greater God

ARMOR CLASS: -I
MOVE: 15"/30”
HIT POINTS: 255
NO. OF ATTACKS: 2
DAMAGE/ATTACK: Claws 3-18 (+ 9)
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: 85%
SIZE: L (14’)
ALIGNMENT: Neutral
WORSHIPER'S ALIGN: Neutral and neutral
alignments. Also profaners.
SYMBOL: Two pairs of abstract peering eyes in a circle.
PLANE: Concordant Opposition
CLERIC/DRUID: 20th level profaner (cf)
FIGHTER: Nil
MAGIC-USER/ILLUSIONIST: 20th level magic-user
THIEF/ASSASSIN: Nil
MONK/BARD: Nil
PSIONIC ABILITY: I
S:21(+4,+9) I:25 W:25 D:18 C:21 CH:23

He appears as a giant reddish grey human. His 4 eye sockets have multiple irises and pupils. He is never armed, fighting with his massive clawed hands. but sports a large magical belt (See below).

If attacked for three rounds, he heals everyone to full health then disappears. During this three rounds of combat, he will listen to any who have tried to hit him and missed. Of these combatants, there is a 50% chance of granting one of them a limited wish. The limited wish arrives one hour after his departure.

Acyfer’s magical belt is an artifact in itself. Any who don it, in addition to it having standard artifact abilities (I:A,GG;II:T,YY;IV:J(x3),V:V(x10);VI:I), will summon 0-19 temporions (cf.).

Temples of Acyfer are so non-contemporary that they are seldom called “temples”. Worship is usually in cave, cellar and developed undergrounds (city works) usually reserved for Mystery type cults (and plays).

His priests are never druids despite his neutral outlook. The clergy will either be modified clerics or profaners (cf. “...SO BELOW Part One” in this blog).

Clerics of Acyfer will not exceed 8th level, turning good and evil results only in ignoring, protection from evil is in regards to any alignment, and never have access to 5th, 6th, and 7th level spells in any form. In addition clerics get the ability at 8th level to conjure any single temporion at random.

Cleric Quick Reference:
SPHERE OF CONTROL: Active neutrality, ANIMAL: Rat-hunter dog breeds, CLERICS(or profaners): male/female/non-human(only human for profaners), RAIMENT: Head: Stylized eye over eye helm and 4 eyed amulet, Body: Multicolored robes for high priest;singular color for adept. COLORS: Entire spectrum, HOLY DAYS: Any equinox, SACRIFICE/PROPITIATION: Frequency: Random, Form: Burning of “Weeds of the Dragon” (like a camphor but a little noxious in scent, grows outside dragon lairs), PLACE OF WORSHIP: Never standard temples (See above paragraph).

IN THE WORLD OF THE SWORDLANDS (Gene’s Campaign): Acyfer the Anti-Demon, was once described, by the adventurer Corlag, as a real neutral’s neutral. That is, Acyfer is so neutral that its unconventional. In the philosophies regarding this being, it is simply put that as all druids head into the wilderness, all followers of Acyfer gravitate the other way. Not exactly to cities but half the way there from rustic pagan splendor to the dross suburbs and the criminally infested outer wards.
Across the Swordlands and the surrounding expanses, Acyfer is briefly mentioned in a popular mythic romance cycle called Atlaw & Chorins often heard in odd taverns serving hot foreign beverages. This recounts the tale of a profaner and a druidess and how Acyfer was less caring in his neutrality than the goddess of the druids (Runa the Wild Empress).
The are legends of a mysterious loose order of knights called the Knights Anti-Templar who carry the stylized symbol of Acyfer emblazoned on their banners and shield devices.
Green pseudosmaritans (...So Below Part One A) will usually feign to be his clerics and sometimes are found in the sacred cave complexes..




Wednesday, October 5, 2016

Campaign Classics: UNTORRLL GOD OF TROLLS

UNTORRLL "Unt" the Great Troll
Lesser god

ARMOR CLASS: -3
MOVE: 15"
HIT POINTS: 255
NO. OF ATTACKS: 4
DAMAGE/ATTACK: 2-20/2-20/5-15/5-15
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below and regeneration
MAGIC RESISTANCE: 45%
SIZE: L (25' tall)
ALIGNMENT: Chaotic evil
WORSHIPER'S ALIGN: Chaotic evil trolls
SYMBOL: 5 lines fanning out from an archway under a mound
PLANE: Abyss
CLERIC/DRUID: 3rd level level cleric
FIGHTER: 17th level barbarian
MAGIC-USER/ILLUSIONIST: Nil
THIEF/ASSASSIN: Nil
MONK/BARD: Nil
PSIONIC ABILITY: Nil (Immune to psionics)
S:25( + 7, + 14) I: 18 W: 12 D: 21 C: 23 CH:-4

Untorrll AKA the Great Troll AKA Unt is somewhat goofy to behold but to trolls it is considered the source of all trollery.

He spends most of his time sending nightmares to human children that their homes aren't safe and that their only escape is by the cover of a dark forest. Particularly one with a bridge nearby!

When Untorrll attacks with claw/claw/double bite if the first bite catches a second jaw immediately gets +5 to hit. He regenerates a s a troll but +5 hp per round on the next round and each hit cause a chunk of flesh to fall this grows into full grown troll in 5 rounds.

Untorll lives under the great Rainbow Bridge in a great cave of darkness on 10th level of the Abyss. He has an unfriendly rivalry with the gods of the ogres and the ghouls and sometimes sways the two monster types into his cults. He can gate in 16-19 trolls every 3 rounds and every 5 rounds 2-3 greater trolls of any type (including giant, two-headed, spirit, etc.). Every 10th round he can gate two demon trolls (coming soon).

Trolls wear wigs made of scalps and propitiate Untorrll at childishly cruel rites. They throw fresh cut scalps into a ritually carved crack in the floor that contains oil and then dismember the victim as slowly as possible for laughs while chanting their mad god's title: "GREAT TROLL! HA HA HA!" over and over.

COPYRIGHT GENE WEIGEL 2016


Tuesday, September 13, 2016

OLD STANDBYS FROM MY CAMPAIGN: DUNGWA DYM THE MIND HORROR AND MIND SPIDER


DUNGWA DYM THE MIND HORROR



Lesser God



ARMOR CLASS: -5
MOVE: 12"/24"
HIT POINTS: 144
NO. OF ATTACKS: 7
DAMAGE ATTACK: 1-20/1-20/1-20/1-20/1-20/1-20/1-20 +8 (strength
bonus)
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: 75%
SIZE: L (15' tall)
ALIGNMENT: Lawful evil
WORSHIPPERS' ALIGNMENT: Lawful (evil)
SYMBOL: Four diamond shapes set together
PLANE: Astral near Nine Hells gateway
CLERIC/DRUID: 15th level cleric
FIGHTER: Nil
MAGIC-USER/ILLUSIONIST: 10th level magic-user
THIEF/ASSASSIN: Nil
MONK/BARD: Nil
PSIONIC ABILITY: Nil
Attack/Defense Modes: Nil
S:20 1:20 W:20 D:19 C:20 CH: -7


The entity known as the Mind Horror is exactly that a horror to those who use psionics. It cannot be attacked psionically, is not true psionic and is immune to psionic attack but has all psionic related spell-like powers: astral projection/spell, augury, charm monster, charm person, charm (any), clairaudience, clairvoyance, confusion, cure (any), detect evil/good, detect magic, detect (any), dimension door, divination, empathy, enlarge, ESP, etherealness, feather fall, feeblemind, feign death, geas, heal, heat metal, hypnotism, invisibility (any sort), know alignment, levitation, locate ablect, magic jar, plane shift, polymorph self, polymorph (any), quest, remove curse, shape change, suggestion, stone tell, symbol, telekinesis, telepathy, teleportation, tele- (any), temporal stasis, true seeing. Its namesake is its special attack that is against those who have psionic powers. They must save vs death or lose a CHA, INT, or WIS point whichever is highest.


In combat, the Mind Horror will resort to the psionic spell-like powers then spells before ever getting physical. However, when its subtly visible tentacles project out its a devastating attack of all seven iron sharp points at once. This attack will always come at the end of the round.



When Dungwa Dym appears in human guise it will always have a large gem somewhere in plain sight and many times carries a stylized halberd that is similar to its shape/symbol. This weapon is the Halberd of Dungwa Dym which is +5 and does 3-30 damage.



In its true form, it appears as a floating face with singular dorsal and ventral spikes. The color of its chitinous hide varies but never appears dark. Upon reaching a 50' radius of Dungwa Dym one can make out semi-visible rubbery, fat tentacles twirling and popping around the being giving out weird waves of vibrations everytime they spasm.



Dungwa Dym is a deity that is worshiped widely in the Swordlands and other worlds. His followers are secretive , well organized and many are psionic. His temples are rich in jewels which are symbolic as well as functional ritual devices. Clerics often wear jewelry with large cut gems this makes their well known, metropolitan temples a target for thieves. Traps in their temples are always double trapped. Dungwa Dym is a straight out liar and often his believers are not outwardly evil and believe in a higher purpose in their warped doctrines. The cult holds mind spiders (q.v.) to be sacred animals and they will be found all over their largest temples and even in their smallest rude shrines may house one or two nearby.




MIND SPIDER

FREQUENCY: Very rare
ARMOR CLASS: 8
MOVE: 12"
HIT DICE: 1-2 Hit points
NO. APPEARING: 1
% IN LAIR: 50%
TREASURE TYPE: C
NO. ATTACKS: 1
DAMAGE/ATTACK: 1
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: 20%
INTELLIGENCE: Average
ALIGNMENT: Lawful evil
SIZE: S
PSIONIC ABILITY: Nil
Attack/Defense Modes: Nil
LEVEL/X.P. VALUE: I/60

These cyclopoid spiders are found in gloomy and desolate places like distant out of the way ruins or dungeons.


The small, tarantula-sized spider is almost harmless seeming with its unblinking singular eye giving it an intelligent air. However, it may be intelligent but not in a nice way. It has the ability to project an illusion (treat as an improved phantasmal force illusionist spell. Disbelieving gets a save vs spells) that its prey has fallen into an inescapable trap usually a web. If successful the mind spider will wend its way around its prey with binding webs until its victim is secured. Then it injects venom that liquifies the victims brain through its ear.



Some use the mind powers of these creatures in tandem for mental torture while keeping the spiders from their prey driving the victim insane after a day. 

COPYRIGHT 2016 GENE WEIGEL