Unswords!
This area appears as a large round
pastoral garden courtyard about 75 feet across. It features Roman or
Romanesque type architecture of arches, columns, statues, pools, as
well as frescoes depicting mythology on the sidewalls. The statues
are apparently renditions of beautiful goddesses, open armed and
yielding, all of which face the far end of the courtyard from the
entrance. Here at the far end lies a fountain with a giant
patriarchal sun god statue. In his right hand the marble sun god
wields three long swords fanned out and extending downwards that
during the day are aglow with a vibrant rainbow of energy cascading
through the blades. When the sun sets the goddesses become lit up
with spiked coronas and flowing luminescent robes all made with the
same colorful light as the swords. The light of the swords
extinguishes at night and becomes relit at dawn. If the robes or
coronas are touched they will deliver a sharp sting, which may
paralyze as the light recoils back into the statue. The robes and
coronas will emerge again a few minutes later until they recede later
when the sun sets. If any of the sun god’s blades are removed from
his hand the energetic light in all of them is extinguished as the
light recoils back into the statue. Revealing that upon close
inspection the swords are hollow tubes with blades made of glass.
Three holes can be found in the palm of the statue’s hands.
Disturbing these swords and/or the
statues in general by breaking them will cause the “trap” to be
sprung. The designers of the courtyard’s “lightshows” used
heavy magic to bind two members of an exotic species from the astral
plane. These creatures, one male and one female, are free floating
unintelligent astral “jellyfish” composed of energy that
constantly display the entire spectrum of known colors and are called
spectrumones. The male appears as shaped like a 20 foot long
hydra/polyp jellyfish and is trapped inside the sun god statue. The
female appears as a much larger 50 foot wide circular medusa/standard
jellyfish and is trapped underneath the entrance of the courtyard
with the tentacles displaying the coronas and the robes of the
goddesses at sunset. Desecrating (damaging) the statues and/or swords
will break the magical binding and essentially free the spectrumones
from the magical part of their prison. Although it remains for them
to struggle out of what’s physically holding them in place. The
spectrumone medusa will break through the floor near the front of the
entrance of the courtyard surrounding all those within with a wall of
flailing tentacles of undulating light as it struggles out. The
spectrumone hydra will break out of the statue in the far end. The
medusa has 20 tentacles while the hydra has 14. All paralyze upon
contact with the skin and the two will be flailing at everything as
they break their way out.
Treasure: WAND
OF MAGIC MISSILES (95 CHARGES), and 32
GEMS (14,191 GP TOTAL) in a secret compartment behind an image on the back wall of a sun god with the three godesses matching the statues.
SPECTRUMONE
FREQUENCY: Very rare
NO. APPEARING: 4-400 (Astral plane)
ARMOR CLASS: 2
NO. APPEARING: 4-400 (Astral plane)
ARMOR CLASS: 2
MOVE: 6"/30" on Astral
HIT DICE: 14 male/18 female
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 14 male/20female
HIT DICE: 14 male/18 female
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 14 male/20female
DAMAGE/ATTACK: 1-10 (x14 male;x20
female)
SPECIAL ATTACKS : Paralysis
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: Standard
INTELLIGENCE: Animal
ALIGNMENT: Neutral
SIZE: L (male 20' long;female 50'wide)
PSlONIC ABILITY: Nil
LEVEL/X.P. VALUE:
SPECIAL ATTACKS : Paralysis
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: Standard
INTELLIGENCE: Animal
ALIGNMENT: Neutral
SIZE: L (male 20' long;female 50'wide)
PSlONIC ABILITY: Nil
LEVEL/X.P. VALUE:
Male: IX/6100 +18/hp
Female: IX/10,000 +25/hp
DEPICTED: Here the spectrumones glide peacefully through the Astral Plane (Note: the Unholy House of Hags in the distance (See THE TROW blog post)
These creatures drift in the Astral
Plane feeding on the varied fist-sized simple creatures swarming
throughout and whatever else it can find. They avoid most Outer and
Inner planar types but will readily attack living beings (not in
astral form) in their proximity about a mile or so.
The young, about a quarter of the
size of the adults (5' males and 8' females), will be not as
versatile (AC: 6 HD: 5 male/ 8 female DMG: 1-4) but will still
mindlessly attack. If struck the spectrumone will blast with light
(SAVE VS POISON or be blinded for 1-4 rounds.). Staring at the
spectrumone's oscillating colors can make those watching sleepy (SAVE
VS SPELLS or sleep for a 2 rounds on the 3rd Round SAVE VS SPELLS
again and if no save repeat while they eat sleeping victim 3-12 dmg
round.)
Spectrumones are harvested for
food/magic by various evil Astral intelligent dwellers and draw their
attention to the areas they inhabit.
COPYRIGHT GENE WEIGEL 2016
COPYRIGHT GENE WEIGEL 2016
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Say whatever you want its no big deal. Thanks, Gene