Google Analytics

Tuesday, September 13, 2016

OLD STANDBYS FROM MY CAMPAIGN: DUNGWA DYM THE MIND HORROR AND MIND SPIDER


DUNGWA DYM THE MIND HORROR



Lesser God



ARMOR CLASS: -5
MOVE: 12"/24"
HIT POINTS: 144
NO. OF ATTACKS: 7
DAMAGE ATTACK: 1-20/1-20/1-20/1-20/1-20/1-20/1-20 +8 (strength
bonus)
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: 75%
SIZE: L (15' tall)
ALIGNMENT: Lawful evil
WORSHIPPERS' ALIGNMENT: Lawful (evil)
SYMBOL: Four diamond shapes set together
PLANE: Astral near Nine Hells gateway
CLERIC/DRUID: 15th level cleric
FIGHTER: Nil
MAGIC-USER/ILLUSIONIST: 10th level magic-user
THIEF/ASSASSIN: Nil
MONK/BARD: Nil
PSIONIC ABILITY: Nil
Attack/Defense Modes: Nil
S:20 1:20 W:20 D:19 C:20 CH: -7


The entity known as the Mind Horror is exactly that a horror to those who use psionics. It cannot be attacked psionically, is not true psionic and is immune to psionic attack but has all psionic related spell-like powers: astral projection/spell, augury, charm monster, charm person, charm (any), clairaudience, clairvoyance, confusion, cure (any), detect evil/good, detect magic, detect (any), dimension door, divination, empathy, enlarge, ESP, etherealness, feather fall, feeblemind, feign death, geas, heal, heat metal, hypnotism, invisibility (any sort), know alignment, levitation, locate ablect, magic jar, plane shift, polymorph self, polymorph (any), quest, remove curse, shape change, suggestion, stone tell, symbol, telekinesis, telepathy, teleportation, tele- (any), temporal stasis, true seeing. Its namesake is its special attack that is against those who have psionic powers. They must save vs death or lose a CHA, INT, or WIS point whichever is highest.


In combat, the Mind Horror will resort to the psionic spell-like powers then spells before ever getting physical. However, when its subtly visible tentacles project out its a devastating attack of all seven iron sharp points at once. This attack will always come at the end of the round.



When Dungwa Dym appears in human guise it will always have a large gem somewhere in plain sight and many times carries a stylized halberd that is similar to its shape/symbol. This weapon is the Halberd of Dungwa Dym which is +5 and does 3-30 damage.



In its true form, it appears as a floating face with singular dorsal and ventral spikes. The color of its chitinous hide varies but never appears dark. Upon reaching a 50' radius of Dungwa Dym one can make out semi-visible rubbery, fat tentacles twirling and popping around the being giving out weird waves of vibrations everytime they spasm.



Dungwa Dym is a deity that is worshiped widely in the Swordlands and other worlds. His followers are secretive , well organized and many are psionic. His temples are rich in jewels which are symbolic as well as functional ritual devices. Clerics often wear jewelry with large cut gems this makes their well known, metropolitan temples a target for thieves. Traps in their temples are always double trapped. Dungwa Dym is a straight out liar and often his believers are not outwardly evil and believe in a higher purpose in their warped doctrines. The cult holds mind spiders (q.v.) to be sacred animals and they will be found all over their largest temples and even in their smallest rude shrines may house one or two nearby.




MIND SPIDER

FREQUENCY: Very rare
ARMOR CLASS: 8
MOVE: 12"
HIT DICE: 1-2 Hit points
NO. APPEARING: 1
% IN LAIR: 50%
TREASURE TYPE: C
NO. ATTACKS: 1
DAMAGE/ATTACK: 1
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: 20%
INTELLIGENCE: Average
ALIGNMENT: Lawful evil
SIZE: S
PSIONIC ABILITY: Nil
Attack/Defense Modes: Nil
LEVEL/X.P. VALUE: I/60

These cyclopoid spiders are found in gloomy and desolate places like distant out of the way ruins or dungeons.


The small, tarantula-sized spider is almost harmless seeming with its unblinking singular eye giving it an intelligent air. However, it may be intelligent but not in a nice way. It has the ability to project an illusion (treat as an improved phantasmal force illusionist spell. Disbelieving gets a save vs spells) that its prey has fallen into an inescapable trap usually a web. If successful the mind spider will wend its way around its prey with binding webs until its victim is secured. Then it injects venom that liquifies the victims brain through its ear.



Some use the mind powers of these creatures in tandem for mental torture while keeping the spiders from their prey driving the victim insane after a day. 

COPYRIGHT 2016 GENE WEIGEL