STEIN OF STUPENDOUS IMBIBITION
At first glance The Stein of Stupendous Imbibition appears as a seemingly ordinary painted beer stein which features the depiction of an animal. Upon closer inspection one will note that the type of animal will change periodically through the course of the day. At the beginning of a new day at the stroke of midnight the stein will cycle through various animal pictures every two hours. If the user drinks from the stein when one of the various animal types are depicted he will be enchanted with a magical effect. The type of enchantment depends on which beast is currently portrayed on the stein. All effects last twelve hours and the stein will not function again for one week.
Stein animal’s time of appearance and the effects of drinking from stein during that time:
CAT (appears between midnight and 2 am.)
[Grants a 10% chance to hide or +10% to Hide in Shadows function]
WREN (appears between 2 am and 4 am.)
Drinking while the wren is depicted produces an agile gait in the imbiber.
[ Grants a 10% chance to tumble or +10' and/or +10% to thief-acrobat functions]
FROG (appears between 4 am and 6 am.)
Drinking while the frog is depicted produces a slippery defense in the imbiber.
[Grants a -1 to AC]
LION (appears between 6 am and 8 am.)
Drinking while the lion is depicted produces a better offense in the imbiber.
[Grants a +1 to hit]
PIG (appears between 8 am and 10 am.)
Drinking while the pig is depicted produces a nitpicking thoroughness in the imbiber.
[Grants a +1 to find secret doors]
EAGLE (appears between 10 am and noon.)
Drinking while the eagle is depicted produces sharpness of vision in the imbiber.
[Grants a halved search time (e.g: 10 minutes to 5 minutes, etc.]
BEAR (appears between noon and 2 pm.)
Drinking while the bear is depicted produces a great fortitude in the imbiber.
[Grants a +1 to constitution]
FISH (Appears between 2 pm and 4 pm.)
Drinking while the fish is depicted produces a knack for swimming underwater in the imbiber.
[Grants a movement rate equal to "outdoors" MR instead of "dungeons" MR while swimming underwater.]
GOAT (Appears between 4 pm and 6 pm.)
Drinking while the goat is depicted produces a longer stride in the imbiber.
[Grants a running jump 10' or +7' to thief-acrobat jump functions]
OWL (Appears between 6 pm and 8 pm.)
Drinking while the owl is depicted produces better night vision in the imbiber.
[Grants the infravision ability]
MONKEY (Appears between 8 pm and 10 pm.)
Drinking while the monkey is depicted produces a greater climbing ability in the imbiber.
[Grants extra 20% of not falling while climbing or +20% to Climb Walls for thief functions.]
FOX (Appears between 10 pm and midnight.)
Drinking while the fox is depicted produces an aptitude for stealing in the imbiber.
[Grants a 2 in 6 chance to pick a pocket instead of a 1 in 4 chance for non-thieves and a +10% to Pick Pockets for thief functions ]
As an interesting aside is in that the stein’s changing of the animal depictions every two hours can be used to keep an accurate account of time. Due to the nature of this temporal enchantment if the stein is subject to any unnatural disruption of time (i.e. time oriented spells, etc.) the stein will explode. The detonation will cause severe (6d6) damage to all within a 15 foot radius.
EXPERIENCE POINT VALUE: 4000
GOLD PIECE VALUE: 10,000
GOLD PIECE VALUE: 10,000
COPYRIGHT GENE WEIGEL 2016